Author: alanmc
Date: 2007-01-13 14:58:05 -0500 (Sat, 13 Jan 2007)
New Revision: 70963
Modified:
trunk/Mono.Xna/examples/SimpleExample/SimpleExampleGame.cs
trunk/Mono.Xna/src/Microsoft.Xna.Framework/Input/Mouse.cs
trunk/Mono.Xna/src/Microsoft.Xna.Framework/Input/MouseState.cs
Log:
Fixes so everything compiles
Modified: trunk/Mono.Xna/examples/SimpleExample/SimpleExampleGame.cs
===================================================================
--- trunk/Mono.Xna/examples/SimpleExample/SimpleExampleGame.cs 2007-01-13
18:51:18 UTC (rev 70962)
+++ trunk/Mono.Xna/examples/SimpleExample/SimpleExampleGame.cs 2007-01-13
19:58:05 UTC (rev 70963)
@@ -132,7 +132,6 @@
{
TimeSpan s = DateTime.Now - start;
float fps = (float)count / (float)s.TotalSeconds;
- System.Windows.Forms.MessageBox.Show("fps: " + fps.ToString());
}
base.Draw(gameTime);
}
Modified: trunk/Mono.Xna/src/Microsoft.Xna.Framework/Input/Mouse.cs
===================================================================
--- trunk/Mono.Xna/src/Microsoft.Xna.Framework/Input/Mouse.cs 2007-01-13
18:51:18 UTC (rev 70962)
+++ trunk/Mono.Xna/src/Microsoft.Xna.Framework/Input/Mouse.cs 2007-01-13
19:58:05 UTC (rev 70963)
@@ -96,7 +96,6 @@
public static void SetPosition(int x, int y)
{
- SdlDotNet.Input.Mouse.
throw new NotImplementedException();
}
Modified: trunk/Mono.Xna/src/Microsoft.Xna.Framework/Input/MouseState.cs
===================================================================
--- trunk/Mono.Xna/src/Microsoft.Xna.Framework/Input/MouseState.cs
2007-01-13 18:51:18 UTC (rev 70962)
+++ trunk/Mono.Xna/src/Microsoft.Xna.Framework/Input/MouseState.cs
2007-01-13 19:58:05 UTC (rev 70963)
@@ -115,7 +115,7 @@
public override bool Equals(object obj)
{
- return (obj is MouseState) ? false : ((MouseState)obj).state ==
this.state;
+ return (obj is MouseState) ? false : (MouseState)obj == this;
}
public override int GetHashCode()
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