Author: alanmc
Date: 2007-08-08 17:07:43 -0400 (Wed, 08 Aug 2007)
New Revision: 83691

Modified:
   trunk/lunareclipse/ChangeLog
   trunk/lunareclipse/Model/Draw/RecordDraw.cs
Log:
* Model/Draw/RecordDraw.cs: Use 'Pause' rather than stop.

Modified: trunk/lunareclipse/ChangeLog
===================================================================
--- trunk/lunareclipse/ChangeLog        2007-08-08 20:44:22 UTC (rev 83690)
+++ trunk/lunareclipse/ChangeLog        2007-08-08 21:07:43 UTC (rev 83691)
@@ -1,5 +1,9 @@
 2007-08-08  Alan McGovern <[EMAIL PROTECTED]> 
 
+       * Model/Draw/RecordDraw.cs: Use 'Pause' rather than stop.
+
+2007-08-08  Alan McGovern <[EMAIL PROTECTED]> 
+
        * Model/Draw/RecordDraw.cs: Removed the call to .BeginTime
 
 2007-08-08  Alan McGovern <[EMAIL PROTECTED]> 

Modified: trunk/lunareclipse/Model/Draw/RecordDraw.cs
===================================================================
--- trunk/lunareclipse/Model/Draw/RecordDraw.cs 2007-08-08 20:44:22 UTC (rev 
83690)
+++ trunk/lunareclipse/Model/Draw/RecordDraw.cs 2007-08-08 21:07:43 UTC (rev 
83691)
@@ -59,17 +59,16 @@
 
                public void Play()
                {
-                       Console.WriteLine(this.Controller.SerializeCanvas());
                        storyboard.Begin();
                }
                
                public void Seek(TimeSpan time)
                {
-                       Console.WriteLine(this.Controller.SerializeCanvas());
-                       //storyboard.BeginTime = time;
+                       Console.WriteLine(Environment.StackTrace);
+                       Console.WriteLine(time);
                        storyboard.Begin();
+                       storyboard.Pause();
                        storyboard.Seek(time);
-                       storyboard.Stop();
                }
                
                public void Stop()
@@ -137,7 +136,6 @@
 
                        // There was no pre-existing timeline, so create a new 
one
                        animation = new DoubleAnimationUsingKeyFrames();
-                       animation.BeginTime = TimeSpan.Zero;
                        
animation.SetValue<object>(Storyboard.TargetNameProperty, target.Name);
                        
animation.SetValue<object>(Storyboard.TargetPropertyProperty, 
ReflectionHelper.GetFullPath(target, property));
                        storyboard.Children.Add(animation);

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