Author: dhudson
Date: 2007-11-07 11:05:13 -0500 (Wed, 07 Nov 2007)
New Revision: 89116

Modified:
   trunk/tao/src/Tao.Glfw/Glfw.cs
   trunk/tao/src/Tao.Glfw/Properties/AssemblyInfo.cs
   trunk/tao/src/Tao.Glfw/Tao.Glfw.Readme.txt
Log:
update to 2.6.0 from ultima

Modified: trunk/tao/src/Tao.Glfw/Glfw.cs
===================================================================
--- trunk/tao/src/Tao.Glfw/Glfw.cs      2007-11-07 15:57:05 UTC (rev 89115)
+++ trunk/tao/src/Tao.Glfw/Glfw.cs      2007-11-07 16:05:13 UTC (rev 89116)
@@ -33,7 +33,7 @@
 namespace Tao.Glfw {
     #region Class Documentation
     /// <summary>
-    ///     GLFW (OpenGL Framework) binding for .NET, implementing GLFW 2.6 
Beta 1.
+    ///     GLFW (OpenGL Framework) binding for .NET, implementing GLFW 2.6.0.
     /// </summary>
     /// <remarks>
     ///     <para>
@@ -1078,7 +1078,8 @@
 
         #region GLFW_WINDOW_NO_RESIZE
         /// <summary>
-        /// 
+        ///     Specify whether the window can be resized (can be <see 
cref="Gl.GL_TRUE" />
+        ///     or <see cref="Gl.GL_FALSE" />).
         /// </summary>
         // #define GLFW_WINDOW_NO_RESIZE 0x00020012
         public const int GLFW_WINDOW_NO_RESIZE = 0x00020012;
@@ -1086,11 +1087,13 @@
 
         #region GLFW_FSAA_SAMPLES
         /// <summary>
-        /// 
+        ///     Specify if full screen antialiasing should be supported. Zero 
disabless multisampling, greater
+        ///     values define the number of samples.
         /// </summary>
         // #define GLFW_FSAA_SAMPLES 0x00020013
         public const int GLFW_FSAA_SAMPLES = 0x00020013;
         #endregion GLFW_FSAA_SAMPLES
+
         #endregion glfwGetWindowParam/glfwOpenWindowHint Tokens
 
         #region glfwEnable/glfwDisable Tokens
@@ -2158,16 +2161,16 @@
         // GLFWAPI int GLFWAPIENTRY glfwReadImage(const char *name, GLFWimage 
*img, int flags);
         [DllImport(GLFW_NATIVE_LIBRARY), SuppressUnmanagedCodeSecurity]
         public static extern int glfwReadImage(string name, out GLFWimage 
image, int flags);
-        #endregion int glfwReadImage(string name, out GLFWimage image, int 
flags)
+               #endregion int glfwReadImage(string name, out GLFWimage image, 
int flags)
 
-        #region int glfwReadMemoryImage(IntPtr data, int size, ref GLFWimage 
image, int flags)
+        #region int glfwReadMemoryImage(IntPtr data, int size, out GLFWimage 
image, int flags)
         /// <summary>
         /// 
         /// </summary>
-        // GLFWAPI int glfwReadMemoryImage( const void *data, long size, 
GLFWimage *img, int flags );
+        // GLFWAPI int  GLFWAPIENTRY glfwReadMemoryImage( const void *data, 
long size, GLFWimage *img, int flags );
         [DllImport(GLFW_NATIVE_LIBRARY), SuppressUnmanagedCodeSecurity]
-        public static extern int glfwReadMemoryImage(IntPtr data, int size, 
ref GLFWimage image, int flags);
-        #endregion int glfwReadMemoryImage(IntPtr data, int size, ref 
GLFWimage image, int flags)
+        public static extern int glfwReadMemoryImage(IntPtr data, int size, 
out GLFWimage image, int flags);
+        #endregion int glfwReadMemoryImage(IntPtr data, int size, out 
GLFWimage image, int flags)
 
         #region void glfwFreeImage(ref GLFWimage image)
         /// <summary>
@@ -2187,23 +2190,23 @@
         public static extern int glfwLoadTexture2D(string name, int flags);
                #endregion int glfwLoadTexture2D(string name, int flags)
 
-               #region int glfwLoadMemoryTexture2D(IntPtr data, int size, int 
flags)
+        #region int glfwLoadMemoryTexture2D(IntPtr data, int size, int flags)
         /// <summary>
         /// 
         /// </summary>
-        // GLFWAPI int glfwLoadMemoryTexture2D( const void *data, long size, 
int flags )
+        // GLFWAPI int  GLFWAPIENTRY glfwLoadMemoryTexture2D( const void 
*data, long size, int flags );
         [DllImport(GLFW_NATIVE_LIBRARY), SuppressUnmanagedCodeSecurity]
         public static extern int glfwLoadMemoryTexture2D(IntPtr data, int 
size, int flags);
-               #endregion int glfwLoadMemoryTexture2D(IntPtr data, int size, 
int flags)
+        #endregion int glfwLoadMemoryTexture2D(IntPtr data, int size, int 
flags)
 
-               #region int glfwLoadTextureImage2D(ref GLFWimage img, int flags)
+        #region int glfwLoadTextureImage2D(ref GLFWimage img, int flags)
         /// <summary>
         /// 
         /// </summary>
-        // GLFWAPI int glfwLoadTextureImage2D( GLFWimage *img, int flags )
+        // GLFWAPI int  GLFWAPIENTRY glfwLoadTextureImage2D( GLFWimage *img, 
int flags );
         [DllImport(GLFW_NATIVE_LIBRARY), SuppressUnmanagedCodeSecurity]
         public static extern int glfwLoadTextureImage2D(ref GLFWimage img, int 
flags);
-               #endregion int glfwLoadTextureImage2D(ref GLFWimage img, int 
flags)
+        #endregion int glfwLoadTextureImage2D(ref GLFWimage img, int flags)
 
         #endregion Image/Texture I/O Support
     }

Modified: trunk/tao/src/Tao.Glfw/Properties/AssemblyInfo.cs
===================================================================
--- trunk/tao/src/Tao.Glfw/Properties/AssemblyInfo.cs   2007-11-07 15:57:05 UTC 
(rev 89115)
+++ trunk/tao/src/Tao.Glfw/Properties/AssemblyInfo.cs   2007-11-07 16:05:13 UTC 
(rev 89116)
@@ -39,13 +39,13 @@
 [assembly: AssemblyDefaultAlias("Tao.Glfw")]
 [assembly: AssemblyDelaySign(false)]
 [assembly: AssemblyDescription("Tao Framework GLFW Binding For .NET")]
-[assembly: AssemblyFileVersion("2.6.1.0")]
-[assembly: AssemblyInformationalVersion("2.6.1.0")]
+[assembly: AssemblyFileVersion("2.6.0.0")]
+[assembly: AssemblyInformationalVersion("2.6.0.0")]
 [assembly: AssemblyKeyName("")]
 [assembly: AssemblyProduct("Tao.Glfw.dll")]
 [assembly: AssemblyTitle("Tao Framework GLFW Binding For .NET")]
 [assembly: AssemblyTrademark("Tao Framework -- http://www.taoframework.com";)]
-[assembly: AssemblyVersion("2.6.1.0")]
+[assembly: AssemblyVersion("2.6.0.0")]
 [assembly: CLSCompliant(true)]
 [assembly: ComVisible(false)]
 [assembly: SecurityPermission(SecurityAction.RequestMinimum, Flags = 
SecurityPermissionFlag.Execution)]

Modified: trunk/tao/src/Tao.Glfw/Tao.Glfw.Readme.txt
===================================================================
--- trunk/tao/src/Tao.Glfw/Tao.Glfw.Readme.txt  2007-11-07 15:57:05 UTC (rev 
89115)
+++ trunk/tao/src/Tao.Glfw/Tao.Glfw.Readme.txt  2007-11-07 16:05:13 UTC (rev 
89116)
@@ -1,14 +1,14 @@
-Tao.Glfw 2.6.1.0
+Tao.Glfw 2.6.0.0
 http://www.taoframework.com
 Copyright �2003-2004 Randy Ridge, All rights reserved.
 
-Tao.Glfw is a GLFW API binding for .NET, implementing GLFW 2.6 Beta 1.
+Tao.Glfw is a GLFW API binding for .NET, implementing GLFW 2.6.0.
 
 
 Change Log:
 
-2.6.1.0 - June 21, 2007:
-    Updated to GLFW 2.6 Beta 1.
+2.6.0.0 - Sept. 04, 2007:
+    Updated to GLFW 2.6.0.
 
 2.5.0.0 - April 25, 2006:
     Updated to GLFW 2.5.0, fixed GLFW threading.

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