I can confirm you're working on a GTK# project and not on a WinForms one. Mono can run WinForms apps (with some bugs), but doesn't have a WinForms designer. So if you wanna build a WinForms app with a GUI designer, you'd need to do it from Windows using Visual Studio or SharpDevelop.
If you wanna build a desktop app from Xamarin Studio with a GUI designer, I think GTK# is your only choice. Note that there's another interesting GUI toolkit: XWT (https://github.com/mono/xwt), but it still doesn't have a designer either if I'm not mistaken. Anyway, I've never used GTK#, so can't help you with it. But I found this after a quick search, which might be useful: http://stackoverflow.com/questions/9113069/how-to-use-gdk-library-in-c-sharp-mono RoboPi wrote > Thanks for the quick reply. Unfortunately I'm new to all of this and I > don't know what I'm doing so I'll try to explain > I'm running Windows 7.I downloaded Monodevelop Xamarin StudioWhen I start > a project I choose New SolutionFrom there I chose .NET and Gtk# 2.0 > ProjectI then select MainWindow.cs opened with Window Designer > I get a form to design and create code for the objects I place on the > form. > When I run the program I get a "Window" that contains all my buttons, etc. > > So that's where I'm at. > > I've placed a "DrawingArea" object (or widget?) from the toolbox onto the > form. > > Now I would like to draw to that drawing area. > > So I need to find some documentation or tutorials on how to do that. > > That's where I'm at. > > So what am I using here? Is this a Gtk C# window? Or a Winform? > And can I use a standard Windows form in this studio? I used to have > Microsoft C# studio and I could draw to a windows forms pretty easily. > But it doesn't seem to work the same in the Monodevelop Xamarin studio. > > I just need to get past this graphics problem and I can get on with > writing my code to draw the simulations I want to program. > > I just can't figure out how to draw to the "DrawingArea" object, or > widget? > I've been looking for a tutorial on how to do that and I couldn't find > one. > > Thanks > From: Stifu [via Mono] < > ml-node+s1490590n4666295h93@.nabble > > > To: RoboPi < > antiquecraftsman@ > > > Sent: Tuesday, July 7, 2015 12:09 PM > Subject: Re: Drawing in a winform using Gtk C# in Xamarin Studio > > Hello, > > You should either use WinForms or GTK#, not both. > If you want to use WinForms, then you should draw using GDI+, the same way > you would in .NET. > If you want to use GTK#, then you should draw using GDK > (http://docs.go-mono.com/?link=T%3aGdk.Pixbuf). > > > RoboPi wroteHello, > > I'm looking for help or tutorials on how to draw to a drawingarea on a > Windows Form using C# in Xamarin Studio. I just need to draw simple > shapes, line, rectangles, circles, and be able to fill them in with color. > > A simple sample code would be great. > > I haven't been able to find anything on YouTube or Google. > Any help will be greatly appreciated. > Thank you, > James > > > If you reply to this email, your message will be added to the > discussion below: > http://mono.1490590.n4.nabble.com/Drawing-in-a-winform-using-Gtk-C-in-Xamarin-Studio-tp4666294p4666295.html > > To unsubscribe from Drawing in a winform using Gtk C# in Xamarin Studio, > click here. > NAML -- View this message in context: http://mono.1490590.n4.nabble.com/Drawing-in-a-winform-using-Gtk-C-in-Xamarin-Studio-tp4666294p4666299.html Sent from the Mono - WinForms mailing list archive at Nabble.com. _______________________________________________ Mono-winforms-list maillist - Mono-winforms-list@lists.ximian.com http://lists.ximian.com/mailman/listinfo/mono-winforms-list