Hey guys, problem solved.
First thing, Atc compression works on my HTC - even if
GetInteger(GL_Compression) doesn't show it as supported - after using
GL.CompressedTexImage2D with this parameter I still had no GL error.
Why screen was white? It was due to double GL.Bind call - I first called it
in MakeTexture and than each time I wanted to render texture I did Bind.
After I commented it out (only one Bind in MakeTexture) it started working
fine.
Thanks for help and I hope my explaination helps someone too 
Cheers,
Konrad

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