Hey guys, problem solved. First thing, Atc compression works on my HTC - even if GetInteger(GL_Compression) doesn't show it as supported - after using GL.CompressedTexImage2D with this parameter I still had no GL error. Why screen was white? It was due to double GL.Bind call - I first called it in MakeTexture and than each time I wanted to render texture I did Bind. After I commented it out (only one Bind in MakeTexture) it started working fine. Thanks for help and I hope my explaination helps someone too Cheers, Konrad
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