Quads aren't supported in EGL, you need to use triangle strips and other
alternate methods. There's several other limitations in EGL, check the spec
for the differences.

andreia
On May 12, 2012 4:20 PM, "SRI" <[email protected]> wrote:

> Hi,
>
>      Does any one know what parameter to set for the following function
>
>      GL.DrawArrays(BeginMode.Quads, startVert, vertNum);
>
>      I can do for Triangles like this
>
>      GL.DrawArrays(All.Triangles, startVert, vertNum);
>
>      I am not see a Enum for Quads.
>
> Best Regards
> Sridharan Srinivasan
> Alias Sri
> Ph:(65)98255785/(65)63922439
> www.arshu.com
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