Quads aren't supported in EGL, you need to use triangle strips and other alternate methods. There's several other limitations in EGL, check the spec for the differences.
andreia On May 12, 2012 4:20 PM, "SRI" <[email protected]> wrote: > Hi, > > Does any one know what parameter to set for the following function > > GL.DrawArrays(BeginMode.Quads, startVert, vertNum); > > I can do for Triangles like this > > GL.DrawArrays(All.Triangles, startVert, vertNum); > > I am not see a Enum for Quads. > > Best Regards > Sridharan Srinivasan > Alias Sri > Ph:(65)98255785/(65)63922439 > www.arshu.com > _______________________________________________ > Monodroid mailing list > [email protected] > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/mailman/listinfo/monodroid >
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