Hi

On 2012.05.25 11:08, Arvis Lieģenieks wrote:
Question is about the physical file sharing:

 1. What do you propose to use: network file sharing or some code
    version control (git, svn)? In my case I

I'm using both approaches, for fast testing (switching between VS and MD on Mac) - network share, and
for rest svn or git.
Friend of mine uses VS in VMWare Fusion with shared folders - SSD recommended.

 1. am using two workstations - Mac (MonoDevelop with MonoTouch) and
    PC (Visual Studio with MonoDroid).
 2. What about Solution/Project folder structure? In Xamarin Mobile
    World Congress 2012 Unofficial Conference App Released!
    <http://blog.xamarin.com/2012/02/24/mwc_2012/> example structure
    is quite confusing: several solutions in one folder and then
    different platform projects in one subfolder with different folder
    and project names. It can not be done nativly with IDE. Are they
    editing content of solution files and folder names manualy outside
    of IDE environment? Therefore, can jumble which files belong
    to which project.

I'm trying to have everything in single solution. Share code with ProjectLinker (it is not perfect, but it does the job)
I'm still trying to find **the best** way...
Here are some thoughts and discussion about xplatform with code sharing.

http://monotouch.2284126.n4.nabble.com/sharing-code-between-mono-touch-and-mono-for-android-td4341233.html

 1. And for projects of common code what kind of profile (template) to
    use? Monotouch has several: Empty Project, MonoTouch Library
    Project and MonoTouch Binding Projects? In Android i supose -
    Android class library!?

We put code in smallest-common-subset platform - currently WP - WP class library.
This code is shared with M4A and MT through links (ProjectLinker).

Here is approach that uses defines for platform specific code - we prefer partial classes.

http://johnacarruthers.posterous.com/sharing-code-between-windows-monotouch-and-mo

regarding templates - we work a lot on project and item templates, code snippets that would speed up development.

regards

mel



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