Hi. For a tetris-like game, using monogame with monotouch/droid as miljenko said and XNA, you will reuse nearly all the code between all three platforms.
But for drawing is another history, drawing in real time to a texture is not the straightest operation to do in XNA or OpenGL, I find easier to use native functions like Silverlight or Quartz. Anyway, using monotouch/droid will ease your work because Xamarin has very nice examples about how to do this in c# what will be a lot easier to understand and learn for you than in a new language. Enviado desde mi iPhone El 24/09/2012, a las 22:28, notig <[email protected]> escribió: > I don't plan to do any complex games.... basically just a game kind of like > tetris.... and one like "draw something" > > is it possible to have games be cross platform real time with > monotouch/monodroid? > > > > > > -- > View this message in context: > http://mono-for-android.1047100.n5.nabble.com/Is-monotouch-right-for-me-tp5711916p5711947.html > Sent from the Mono for Android mailing list archive at Nabble.com. > _______________________________________________ > Monodroid mailing list > [email protected] > > UNSUBSCRIBE INFORMATION: > http://lists.ximian.com/mailman/listinfo/monodroid _______________________________________________ Monodroid mailing list [email protected] UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid
