Hi, Matthew Nicholson wrote: > So this was not completely clear from the other responses. To help > visualize this, draw an imaginary line between lua code and c++ code > called from lua and monotone's other c++ code. Errors (C++ exceptions) > are not supposed to cross this line.
Hm.. that's a good point as well. So we don't only need to pay attention to the lua -> mtn boundary, but also the other way around, when lua calls back mtn. Thanks for that hint. Regards Markus Wanner _______________________________________________ Monotone-devel mailing list Monotone-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/monotone-devel