Hi,

Matthew Nicholson wrote:
> So this was not completely clear from the other responses.  To help
> visualize this, draw an imaginary line between lua code and c++ code
> called from lua and monotone's other c++ code.  Errors (C++ exceptions)
> are not supposed to cross this line.

Hm.. that's a good point as well. So we don't only need to pay attention
to the lua -> mtn boundary, but also the other way around, when lua
calls back mtn. Thanks for that hint.

Regards

Markus Wanner



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