I would like to make an universal opengl app that should run on iPad, iPhone and iPhone (retina).
I do not see how I can test on each one (when running the opengl iphone template on iPad emulator, it just runs as a low resolution iphone app in the middle of the screen, and I did not see a way to test on iPhone retina), and how to pick up necessary hardware specifications like resolution and device type. Any pointers? A tutorial would be great. -- View this message in context: http://monotouch.2284126.n4.nabble.com/Universal-opengl-app-tp3536196p3536196.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
