For the sake of others who may find this thread: Crash reports, try/catch, and breakpoints are able to work again when I commented out the line:
GL.DrawArrays() So long as there are no GL draw calls, then the program will give a crash report. This is indeed frustrating as well, especially if you need the visuals to help you produce the crash, but at the least you might be able to attain a report to help debug. No one seems to know why this is happening, but I do hope the dev team figures out what is going on. I'm generating a test case for them (slowly) so hopefully I can get a patch for this slightly major issue... -- View this message in context: http://monotouch.2284126.n4.nabble.com/No-Crash-Reports-tp3828278p3848517.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
