For the sake of others who may find this thread:

Crash reports, try/catch, and breakpoints are able to work again when I
commented out the line:

GL.DrawArrays()

So long as there are no GL draw calls, then the program will give a crash
report. This is indeed frustrating as well, especially if you need the
visuals to help you produce the crash, but at the least you might be able to
attain a report to help debug.

No one seems to know why this is happening, but I do hope the dev team
figures out what is going on. I'm generating a test case for them (slowly)
so hopefully I can get a patch for this slightly major issue...

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