Hello,

The linker (partially) removed the method being called.

> System.NotSupportedException: Linked away

Could you fill a bug report for this and include the version of
MonoTouch you're using. I'll have a look at this asap.

Thanks,
Sebastien

p.s. as a temporary workaround you can try using the "Don't link"
option on your application.

On Thu, Sep 29, 2011 at 2:04 PM, jowi <[email protected]> wrote:
> I've written a quick ip/port scan for a specific device on my network, using
> Sockets. What i do is trying to create a socket to a specific port for each
> ip adress i can find, and if it connects within a small timeout of 15ms, it'
> probably my device, and i send some commands to verify.
>
> I start with this:
>
> /Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
> ProtocolType.IP);
> IAsyncResult ias = socket.BeginConnect(ip, 4201, null, null);/
>
> and then i try the AsyncWaitHandle:
>
> /ias.AsyncWaitHandle.WaitOne(15, true))/
>
> to try and get the connection. If this returns true, my connection is valid.
> Problem is, this code works perfectly on the simulator, but on the actual
> iPhone device, it fails the AsyncWaitHandle() with the following exception:
>
> /System.NotSupportedException: Linked away at
> System.Threading.WaitHandle.WaitOne (Int32 millisecondsTimeout, Boolean
> exitContext) [0x00000]/
>
> What am i doing wrong?
>
>
>
> --
> View this message in context: 
> http://monotouch.2284126.n4.nabble.com/IAsyncResult-exception-on-device-on-simulator-is-ok-tp3856964p3856964.html
> Sent from the MonoTouch mailing list archive at Nabble.com.
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