I recommend you forget the default opengl sample, and go for a glkit based one instead. It is very easy to use, and gives you much tighter control than the iPhoneOSGameView based opengl sample.
You can find a good introduction to glkit here: http://www.raywenderlich.com/5223/beginning-opengl-es-2-0-with-glkit-part-1 The only drawback is you lose compatibility with old iOS devices, as glkit is iOS 5 only. Personally I just ditched the Interface Builder completely, I find it to be more in the way than of any help when making openGL based apps. I just add views programmatically. :) -- View this message in context: http://monotouch.2284126.n4.nabble.com/Layering-EAGLView-tp4456399p4457506.html Sent from the MonoTouch mailing list archive at Nabble.com. _______________________________________________ MonoTouch mailing list [email protected] http://lists.ximian.com/mailman/listinfo/monotouch
