Greetings,

When running in the debugger, my app crashes with a SIGSEGV (stacktrace 
appended to this email).  It only appears to happen when the debugger is about 
to hit a particular breakpoint in my code; if I remove/disable that breakpoint, 
no crash occurs.  Other breakpoints work fine, so I'm not sure why this one 
fails, except to note that the offending line of code is executed on worker 
thread, not the main thread.

Is this a known issue with the debugger, or something new I should report?  
This is with MonoDevelop 3.0.1 and MonoTouch 5.2.11.

Thanks,

Eric Smith
Tarkvara Design Inc.


Native stacktrace:

        0   SevenAgesTouch                      0x0009094c 
mono_handle_native_sigsegv + 284
        1   SevenAgesTouch                      0x00005cd8 
mono_sigsegv_signal_handler + 248
        2   libSystem.B.dylib                   0x9006a05b _sigtramp + 43
        3   ???                                 0xffffffff 0x0 + 4294967295
        4   SevenAgesTouch                      0x000b39b9 add_var + 105
        5   SevenAgesTouch                      0x000b3f09 frame_commands + 1241
        6   SevenAgesTouch                      0x000ae048 debugger_thread + 
30088
        7   SevenAgesTouch                      0x001d76ea thread_start_routine 
+ 154
        8   SevenAgesTouch                      0x001feadd GC_start_routine + 93
        9   libSystem.B.dylib                   0x90031259 _pthread_start + 345
        10  libSystem.B.dylib                   0x900310de thread_start + 34

=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

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