Greetings,
When running in the debugger, my app crashes with a SIGSEGV (stacktrace
appended to this email). It only appears to happen when the debugger is about
to hit a particular breakpoint in my code; if I remove/disable that breakpoint,
no crash occurs. Other breakpoints work fine, so I'm not sure why this one
fails, except to note that the offending line of code is executed on worker
thread, not the main thread.
Is this a known issue with the debugger, or something new I should report?
This is with MonoDevelop 3.0.1 and MonoTouch 5.2.11.
Thanks,
Eric Smith
Tarkvara Design Inc.
Native stacktrace:
0 SevenAgesTouch 0x0009094c
mono_handle_native_sigsegv + 284
1 SevenAgesTouch 0x00005cd8
mono_sigsegv_signal_handler + 248
2 libSystem.B.dylib 0x9006a05b _sigtramp + 43
3 ??? 0xffffffff 0x0 + 4294967295
4 SevenAgesTouch 0x000b39b9 add_var + 105
5 SevenAgesTouch 0x000b3f09 frame_commands + 1241
6 SevenAgesTouch 0x000ae048 debugger_thread +
30088
7 SevenAgesTouch 0x001d76ea thread_start_routine
+ 154
8 SevenAgesTouch 0x001feadd GC_start_routine + 93
9 libSystem.B.dylib 0x90031259 _pthread_start + 345
10 libSystem.B.dylib 0x900310de thread_start + 34
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
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