Hello Guys, My quest for leaks continues... I'm downloading files from our server, and the size of the files can vary between 1 and 20 MB. The issue is that after the file is downloaded, the app's dirty size goes up ~20MB and never goes down even if I dispose the WebClient, remove all event listeners and call GC.Collect(). If I run the download code a few times, it climbs 20 MB about 3x, then it stops even if I call it again. Is there some kind of cache that is being maintained or something? How can I make sure some of that memory is reclaimed. We're tight on memory on the iPod Touch and we'd love to get some of it back :)
Here's the code that I'm running: void DoStuff() { WebClient client = new WebClient(); client.DownloadProgressChanged += client_DownloadProgressChanged; client.DownloadDataCompleted += client_DownloadDataCompleted; client.DownloadDataAsync(new Uri(" http://ipv4.download.thinkbroadband.com/20MB.zip")); } void client_DownloadDataCompleted(object sender, DownloadDataCompletedEventArgs e) { var webClient = sender as WebClient; webClient.DownloadDataCompleted -= client_DownloadDataCompleted; webClient.DownloadProgressChanged -= client_DownloadProgressChanged; webClient.Dispose(); webClient = null; GC.Collect(); GC.WaitForPendingFinalizers(); MessageBox.Show("Completed"); } -- Matt
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