Random question regarding optimization: for relatively small objects (five or six attributes) that need updating, is it more efficient in Moose to generate a new object, or to access an attribute and update it?
NOTE: in order to avoid errors in my program, the existence of the object must be checked in a (possibly large) hash before updating, whereas generation can be done spontaneously. I know, I know, this question is fairly vague. I'm happy to explain the context of my problem, if that helps. Thanks, Faelin