I'm working on some effects and things to get a handle on Classes/
Implements/Extends. The examples here are for the base classes
(MooSlidesFx, MooSlidesFx.Elements) from which to create many effects
with a project I'm working on, and two child class (MooSlidesFx.Fade,
MooSlidesEffects.Elements.Fade) that actually do something.

http://paste.mootools.net/m6afc7746

The first Class, MooSlidesFx, sets things up for others, designed to
just be Implemented.

The second class, MooSlidesFx.Elements, extends MooSlidesFx to
likewise be implemented, but rather than just animate the element
passed in, it will animate it's children in order (not looking for a
lesson Chain right now, but it's next on my list!), and so some of the
methods are redefined.

The third class, MooSlidesFx.Fade works great.  It implements
MooSlidesFx, defines to little methods, and we're off to the races.

Then the problem.  It  *seems* like I can just implement both
MooSlidesFx.Elements and MooSlidesFx.Fade and POW!! I've got a new
effect that doesn't fade in the element, but rather fade in it's
children staggered.

Not so, thanks for any help!

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