Hi Dr. Viviana, thank you very much for your exposition. I noted that there 
are several softwares in Geomagic, such as Geomagic Design, Geomagic 
Freeform, and Geomagic Wrap. May I know which Geomagic software did you 
use? Thank you very much!

Best regards,
Patrick WEN

On Wednesday, 14 September 2016 18:11:12 UTC+8, mtoroibacache wrote:
>
> Dear Colleagues,
>
> I really appreciate your help with this. Indeed, there is a bit of 
> everything you mentioned in both the problem and the solution. I will try 
> to summarise it in case it can help someone else:
>
> - File names: Indeed I had problems in the past with .obj files whose 
> names had spaces, as Thomas mentioned. This was not the case though (I 
> learned my lesson), but it could happen to someone else.
>
> - Lack of software to do this in a very reliable way: as Bill mentioned, 
> there might be issues with accuracy by transforming an .obj with texture to 
> a coloured .ply. I will explore the use of Blender directly in .obj files 
> for landmark placing. I am not too worried about my data as the landmark 
> configuration corresponds to human faces (the texture will guide me in 
> placing landmarks in some curved places), where in my experience geometry 
> dimensions exceed small inaccuracies. But it is definitely something to 
> bear in  mind. Of course, I shall run tests to assess the effect of 
> measurement error on my data.
>
> - The .obj texture files: a big problem seemed to be that the original 
> data had three .jpg files depicting texture. As Pablo mentioned, the 
> "standard" texture should be one file. So...
>
> - ... Geomagic comes to rescue (maybe Blender does this too?): Anneke 
> suggested to use Geomagic, which indeed helps a lot. Antonio took my files 
> and helped me to generate in Geomagic the single-.png-file texture, which 
> can then be used to produce coloured .ply and .wrl files in Meshlab that 
> can be opened in Avizo (.wrl, for which an extra step in Geomagic is 
> needed), and in the R packages Geomorph and Morpho for landmark placing.
>
> About Joes's comment, I do not believe .stl can hold colours, but I do not 
> have too much experience with the .stl format. The .obj format (as well as 
> .ply) has a relatively simple structure that describes the position in 
> space of faces and vertices plus other stuff and can be created "by hand" 
> using a text editor such as Notepad (I am sure you might have checked this 
> but just in case https://en.wikipedia.org/wiki/Wavefront_.obj_file). I 
> have written .ply files in the past that worked very well for doing 
> morphometric analyses in R.
>
> So, again thanks everyone for all the help!
>
> Best wishes,
> Viviana
>
>
> 2016-09-07 21:35 GMT+02:00 pablo.diaz.jarufe <pablo.di...@gmail.com 
> <javascript:>>:
>
>> Hello Viviana
>> Working with DAVID I noticed that the textures of the OBJ files. are 
>> saved in PNG format, not in JPG; and all the views are in the same file. 
>> There is any way to create this kind of PNG. file with your pictures?. May 
>> be this correction could work fine in meshlab.
>> I hope this information will be useful
>> Best
>>
>>
>> El jueves, 1 de septiembre de 2016, 8:31:47 (UTC-3), mtoroibacache 
>> escribió:
>>>
>>> Deal Morphometricians,
>>>
>>> I have .obj files with textures from three .jpg photos. I can load and 
>>> see the textures very nicely in Meshlab, but I need the textures to be 
>>> transformed into a coloured .ply file to do geometric morphometric analyses 
>>> (the landmarks are represented in the textures). So far it has not worked 
>>> doing it from Meshlab, so my questions are:
>>>
>>> - I know I can place landmarks in Meshlab using the .obj file, but when 
>>> I do it, the software crashes. any thoughts? the .obj file is 16 Mb big. Is 
>>> there a limit to files size in Meshlab? I would rather not to downsample 
>>> the mesh to not lose anatomical details.
>>>
>>> - When using the Transfer Texture to Vertex Color function, the texture 
>>> gets messed. It seems from web forums that Mshlab takes only one of the (in 
>>> this case) three .jpg files to do the colouring of the .ply mesh. Does 
>>> anybody know how to fix this? Another freeware software?
>>>
>>> - Is there any landmark acquisition software that loads .obj files with 
>>> textures? So far, I have not been able to do it in Landmark Editor, Evan 
>>> toolbox, Avizo, Morpho nor Geomorph.
>>>
>>> Any help is greatly appreciated.
>>>
>>> Best (y saludos),
>>> Viviana
>>>
>>>  
>>>
>>> -- 
>>>
>>> *Viviana Toro-Ibacache DDS MSc PhD*
>>> Profesora Asistente *(Assistant Professor)*
>>> Centro de Análisis Cuantitativo en Antropología Dental (CA2)
>>> Unidad de Anatomía, Instituto de Investigación en Ciencias Odontológicas
>>> Facultad de Odontología Universidad de Chile
>>>
>>> Dirección:  Sergio Livingstone Pohlhammer 943
>>> *(address)*   Independencia, Región Metropolitana
>>>                  Chile
>>> Email:        mtoroi...@odontologia.uchile.cl
>>> Web:         www.researchgate.net/profile/Viviana_Toro_Ibacache/
>>>                  www.cienciaymemoria.cl/staff.html
>>>
>> -- 
>> MORPHMET may be accessed via its webpage at http://www.morphometrics.org
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>
>
>
> -- 
>
> *Viviana Toro-Ibacache DDS MSc PhD*
> Profesora Asistente *(Assistant Professor)*
> Centro de Análisis Cuantitativo en Antropología Dental (CA2)
> Unidad de Anatomía, Instituto de Investigación en Ciencias Odontológicas
> Facultad de Odontología Universidad de Chile
>
> Dirección:  Sergio Livingstone Pohlhammer 943
> *(address)*   Independencia, Región Metropolitana
>                  Chile
> Email:        mtoroi...@odontologia.uchile.cl <javascript:>
> Web:         www.researchgate.net/profile/Viviana_Toro_Ibacache/
>                  www.cienciaymemoria.cl/staff.html
>

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