Hi,
first, be sure to replace
System(print:Show)
with
System(show:Show)
Trying to reduce the code that exhibits the same behavior (on WinXP SP1)
I ended up with
functor define{_}end
What is surprising to me is that I tried to change my console and GUI
programs to do this at startup, but they never eat 100%CPU.
However, doing this in the OPI does *not* eat 100%CPU. So maybe it is
somehow related to stdio?
Cheers,
Filip
Hello all
I use Mozart Engine 1.3.2 (20060615) playing Oz 3.
Windows 2000 SP4.
Tried a little variation from tutorial of Oz:
http://www.mozart-oz.org/documentation/tutorial/node8.html#label48
Just changed Browse to Show:
functor
import
System(print:Show)
%Browser(browse:Browse) %Import Browse form Browser module
define
proc {Ping N}
if N==0 then {Show 'ping terminated'}
else {Delay 5000} {Show ping} {Ping N-1} end
end
proc {Pong N}
{For 1 N 1
proc {$ I} {Delay 6000} {Show pong} end }
{Show 'pong terminated'}
end
in
{Show 'game started'}
%{Ping 10}
%{Pong 10}
thread {Ping 50} end
thread {Pong 50} end
end
Compiled:
ozc -x PingPong.oz
When i run the output exe file, ozengine.exe is taking 100% CPU.
I checked this same program on Linux (previous version though) and all
is well.
Do you get the same behavior? Is that a bug ?
Thanks,
Gal
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