Hi,
Thank you so much for your help with this.
I did have another small problem that I have now solved - I had
{IsPreced X Y} returning true if Y had no precedences at all which was
causing chaos.
(Oh and I deliberately left the distribution of the position vector out
of the message, but thank you for your reminder :+) )
You say that this approach is a 'simple way to maximize the number of
preferences'.
I might regret asking this, but is there a way which is less simple, but
perhaps better?
Regards
Mark
Raphael Collet wrote:
Dear Mark,
Yes, I think you got it right. That is a simple way to maximize the
number of preferences. (Just don't forget to distribute the vector
Position in your script.)
Cheers,
Raphael
On Thu, Feb 25, 2010 at 12:26 PM, mark richardson
<[email protected] <mailto:[email protected]>> wrote:
Hi,
I've modified the script slightly to this:
{FD.sum
for X in Scenes collect:Collect do
for Y in Scenes do
if X\=Y andthen {IsPreced X Y} then %X is a precedent of Y
{Collect (Position.X=<:Position.Y)}
end
end
end '=:' NumPrec}
I realised the mistake I was making with X and Y instead of
Position.X and Position.Y and mistyping 'and' instead of 'andthen'
Regards
Mark
--
Mark Richardson MBCS
Research Assistant
University of Teesside, UK
Email: [email protected] <mailto:[email protected]>
[email protected] <mailto:[email protected]>
Skype: mark.richardson.
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--
Mark Richardson MBCS
Research Assistant
University of Teesside, UK
Email: [email protected]
[email protected]
Skype: mark.richardson.
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