Hi All !
 
i try to use lame mp3 encoder (and decoder) to create a sort of media archiver for old enough game's databases which currently saves sounds in .wav ...
 
but when i try to encode and then decode sample .wav file i.e. .wav -> .mp3 -> .wav  (VBR)
i get strange result - at the output .wav  the size of 'data' block exceeds the size of the 'source' .wav data at about 2..3% ... why ? can i get its sizes equal by any way ?
 
i take 'data' block from my game's database and have to insert exact block (in bytes) after decompressing or database's format would crashes :(  ... i.e. i need a way to keep the size of data samples of the same size in bytes as in the 'source' .wav (database)  ...
 
can anyone comment this situation ?

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