Hi Dave,


Indeed long time no speak, to much work to little time as usual,

I cannot say I found a reference about connection pooling in COM+ but I can
tell you it is very much empirically so. We noticed the SVRCONN take a while
to close and do not correlate with the number of application instances we
have up and running!

When the MTS support pack was available I do think I read something along
those lines but I am not sure, when I will have some time I will check it
out, meanwhile here we assume it is so, because we issue connects and
disconnects as much as we need and it does not hinder performance.



Hopefully I was clear, if not feel free to give me a call,



Cheers

Didi

----- Original Message -----
From: "David C. Partridge" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 26, 2004 12:31 PM
Subject: Re: C++ Connection pool


> Didi,
>
> You said that the COM+ interface gives session pooling.
>
> I accept that it provides an MQSession object that's shared between
threads,
> and that you can create MQQueueManager objects or use the
> AccessQueueManager() method to get a QM object.   However I can't see
> anything in the docs that suggest that it does session pooling whereby
when
> an MQQueueManager object is destroyed ( or a .Disconnect() is issued) that
> an MQDISC is NOT actually issued (at least for a while - say 30 mins) and
if
> a new MQQueueManager object is created for that thread the connection is
> re-used.
>
> To me the docs just suggest a light wrapping of the MQI.
>
> Or does the MQSession.AccessQueueManager() method behave differently from
> explicitly constructing an MQQueueManager, setting the Name Property and
> issuing a Connect().
>
> Please could you clarify this for me?
>
> Thanks
> Dave
>
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