On Friday 20 July 2012 20:12:08 Ivanko B wrote: > AFAIK, MSEgui already has the OpenGL drawing engine - exactly to be > able to run on any GUI platform powered by OpenGL (Android etc > embededs).
Correct, experimental state. Pixmap handling in OpenGL with good performance is difficult because of the many different implementations. All have different extensions, limitations and bugs. I don't know if it is a good idea to use a desktop toolkit on a handheld device. On a handheld device it is possibly better to use the native API which the users are familiar with and because it uses less resources. On desktop computers there is a keyboard and a mouse with identical output on all platforms and devices. On handheld computers there is a touch screen with platform or even device specific gestures and maybe speech recognition. > But sound still doesn't have such a common platform, AFAIK. > Correct, Martin ? > MSEgui currently has bindings and an output component for PulseAudio. Martin ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ mseide-msegui-talk mailing list mseide-msegui-talk@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk