On 31 July 2012 16:34, Ivanko B <ivankob4m...@gmail.com> wrote:
> Then "Cairo" or its internal "engine" -
> http://en.wikipedia.org/wiki/OpenVG (for 3D -
> http://en.wikipedia.org/wiki/OpenGL_ES). They're use hardware
> acceleration etc wherever possible

I think I would still choose SDL over OpenGL or OpenGL-ES. The latter
two only give you graphics, and there are so many variations of API
implementation and versions, it makes it rather hard to use (well, so
I have heard from numerous posts on the internet when I researched the
subject some months back). SDL will automatically use OpenGL, DirectX,
Quartz or Linux FrameBuffer when it is available. Also those can be
hardware accelerated, and also gives you keyboard, mouse etc input
support, and sound output support.


-- 
Regards,
  - Graeme -


_______________________________________________
fpGUI - a cross-platform Free Pascal GUI toolkit
http://fpgui.sourceforge.net

------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
_______________________________________________
mseide-msegui-talk mailing list
mseide-msegui-talk@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk

Reply via email to