On Saturday 04 August 2012 10:43:38 Ivanko B wrote:
>  mobile programming if using SDL/SFML.
> =============
> ? Target CPU support in the platform-specific code ? Martin doesn't
> even have time to adopt X86_64.
>
I wrote:

"
Yes, a SDL or SFML backend for MSEgui is a possibility. Although an OS X 
(Quartz) backend would be more appropriate IMO. Also the OpenGL backend could 
be finished. But:
On handheld devices with touch screen and gestures one can not use the widgets 
which have been designed for mouse and keyboard. So one should not 
underestimate the necessary expenditure to make a development tool for tablet 
computers and smartphones. Implementing a backend for SFML probably is the 
smallest piece of the task.
Every product has its own widgetset and controls where the user is familiar 
with. So probably it is the best to use the native API's on handheld devices 
with there limited resources.
On desktop computers the situation is different.
Yes, a SDL or SFML backend for MSEgui is a possibility. Although an OS X 
(Quartz) backend would be more appropriate IMO. Also the OpenGL backend could 
be finished. But:
On handheld devices with touch screen and gestures one can not use the widgets 
which have been designed for mouse and keyboard. So one should not 
underestimate the necessary expenditure to make a development tool for tablet 
computers and smartphones. Implementing a backend for SFML probably is the 
smallest piece of the task.
Every product has its own widgetset and controls where the user is familiar 
with. So probably it is the best to use the native API's on handheld devices 
with there limited resources.
On desktop computers the situation is different.

"

Martin

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