On Saturday 04 August 2012 12:55:38 Ivanko B wrote: > MSEgui only needs polishing to run on OpenGL (so doesn't need any > SFML/SDL helping for it) .. its audio choice (PulseAudio) can run on > Linux, Win-32, Android, iOS [no need in SDL/SFML for that],.. for > networking MSEgui has the excellent Synapse [no need in SFML for > that].. correct, Martin ? > I wrote: " I commented already about OpenGL. While developing the experimental MSEgui OpenGL backend I found that it is very difficult to achieve good performance on all the different OpenGL implementations with there different extensions, limitations and bugs. Embarcadero for example failed with their Firemonkey product. " So if SFML solves that problem especially by providing fast textdrawing and pixmap handling on all OpenGL implementations it will be valuable. It must ben proved first. AFAIK SDL has no high level drawing API to OpenGL, one has to use OpenGL directly, correct?
BTW, there is a lot of copied messages again in your mail. Martin ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ mseide-msegui-talk mailing list mseide-msegui-talk@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk