> An example is here:
> https://gitlab.com/mseide-msegui/mseuniverse/tree/master/samples/thread/del
Hello Martin.
Ok.
Indeed, with a demo it was **much** easier (but the battle was still hard).
Conclusion:
- The main loop in the msethread (the sound): ---> perfect, fluent, no scratch,
no problems, even with lot of dsp's.
- The graphic synchro in main loop of msethread: --> perfect, fast, no problems.
- RTLevents (for pausing the thread) work like charm (I like the "GlobalEvent"
feature to pause/resume all the threads with one unique event).
Last commit of uos has in include.inc --> {.$DEFINE mse}
--> when using a mse project use msethreads and mse system.
https://github.com/fredvs/uos
commit: 52bf6b9..660737e
Last commit of StrumPract uses uos with {$DEFINE mse}.
https://github.com/fredvs/strumpract
commit: 8343c7e..28883ba
You may comment/uncomment {$DEFINE mse} and compile the project.
And compare fpc TThread vs mse msethread.
With eyes and ears.
Many thanks Martin.
Fre;D
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