Hello fredvs, you wrote on Sat, 2 May 2020 16:25:13 -0700 (MST):
> What I did understand is that the policy of MSEgui is to compile all what > could be needed and let, at the end, the linker take what objects is > needed for compilation. That's a nice feature of the linker. > And yes, many times there are lot of compiled objects that are not linked. But is it really required by any means to always _compile_ a lot of unused stuff, even when this does not blow up the final result (which is commonly quite loaded anyway). I think not, and it might be useful to devise some tools to get rid of most of the unneeded ballast. (If I find a place to start at, I might attempt to build one. Probabely scriptable, to be used from the "tools" menu or so, like the olden "i19n" utility modification, which I've never heard of again.) -- -- (Weitergabe von Adressdaten, Telefonnummern u.ä. ohne Zustimmung nicht gestattet, ebenso Zusendung von Werbung oder ähnlichem) ----------------------------------------------------------- Mit freundlichen Grüßen, S. Schicktanz ----------------------------------------------------------- _______________________________________________ mseide-msegui-talk mailing list mseide-msegui-talk@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk