Hello fredvs,

you wrote on Sat, 2 May 2020 16:25:13 -0700 (MST):

> What I did understand is that the policy of MSEgui is to compile all what
> could be needed and let, at the end, the linker take what objects is
> needed for compilation.

That's a nice feature of the linker.

> And yes, many times there are lot of compiled objects that are not linked.

But is it really required by any means to always _compile_ a lot of unused
stuff, even when this does not blow up the final result (which is commonly
quite loaded anyway). I think not, and it might be useful to devise some
tools to get rid of most of the unneeded ballast.
(If I find a place to start at, I might attempt to build one. Probabely
scriptable, to be used from the "tools" menu or so, like the olden "i19n"
utility modification, which I've never heard of again.)

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Mit freundlichen Grüßen, S. Schicktanz
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