no effect on my side. it still smudges.

On Fri, Mar 19, 2021 at 11:22 PM fredvs <fi...@hotmail.com> wrote:

> Hum, Ok.
>
> Now that you are inside the engine, it is how it work (I think).
>
> in function twindow.internalupdate, when "flushgdi := TRUE;", it redraw all
> the widgets, and it is why all the widgets of your application flash. But
> the smudges disapear.
>
> When "flushgdi := false;" (the default) it re-raw only the widget selected
> but that does smudges on radeon and some other cards.
>
> I suspect that maybe there is something wrong with "bmp:=
> tbitmap.create(bmk_rgb,fgdi)";
>
> tbitmap is a msebitmap, maybe with the original fpc tbitmap it should be
> better.
>
> But for this, a class-bridge is needed.
>
> Huh, wait a little, Circular has done a bridge to make BGRABimap compatible
> with msegui.
>
> To enable it, just add this parameter at compil: "-dclass_bridge".
>
> Not sure it will do something because normally the bridge concern BGRABimap
> but who knows.
>
> I am very sorry to not be able to test the bug.
>
>
>
>
> --
> Sent from: http://mseide-msegui-talk.13964.n8.nabble.com/
>
>
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