no effect on my side. it still smudges. On Fri, Mar 19, 2021 at 11:22 PM fredvs <fi...@hotmail.com> wrote:
> Hum, Ok. > > Now that you are inside the engine, it is how it work (I think). > > in function twindow.internalupdate, when "flushgdi := TRUE;", it redraw all > the widgets, and it is why all the widgets of your application flash. But > the smudges disapear. > > When "flushgdi := false;" (the default) it re-raw only the widget selected > but that does smudges on radeon and some other cards. > > I suspect that maybe there is something wrong with "bmp:= > tbitmap.create(bmk_rgb,fgdi)"; > > tbitmap is a msebitmap, maybe with the original fpc tbitmap it should be > better. > > But for this, a class-bridge is needed. > > Huh, wait a little, Circular has done a bridge to make BGRABimap compatible > with msegui. > > To enable it, just add this parameter at compil: "-dclass_bridge". > > Not sure it will do something because normally the bridge concern BGRABimap > but who knows. > > I am very sorry to not be able to test the bug. > > > > > -- > Sent from: http://mseide-msegui-talk.13964.n8.nabble.com/ > > > _______________________________________________ > mseide-msegui-talk mailing list > mseide-msegui-talk@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk > -- Vasi
_______________________________________________ mseide-msegui-talk mailing list mseide-msegui-talk@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk