On Mon, 16 Mar 1998, Patriek Lesparre wrote: > I need both of these routines to draw a line between 2 coordinates. If > someone has such a routine (and if its FAST) I'd be interested also. > The fastest way to draw a line between two point, in a 8-bit computer, is using the Bresenham algorithm. The MSX BASIC ROM contains a pretty good implementation of Bresenham, but it can be found in any computer graphics book, like Foley's "Computer Graphics: Principles and Practice". To get some fast multiplication and division routines, you can get the source code of ASCII MSX-C. I don't have the address for it (but I'm sure there is a copy in funet). These routines can also be found in my C compiler, RBC. It can be found at http://www.lsi.usp.br/~ricardo/msx.htm Ricardo Bittencourt **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/) ****
Re: Divide & Multiply in assembler
Ricardo Bittencourt Vidigal Leitao Tue, 9 Feb 1999 16:46:21 -0500
- Re: Divide & Multiply in assembler Jan-Lieuwe Koopmans
- Re: Divide & Multiply in assem... Patriek Lesparre
- Re: Divide & Multiply in a... Wolfgang Oberleithner
- Divide & Multiply in assembler Patriek Lesparre
- Re: Divide & Multiply in a... NYYRIKKI
- Divide & Multiply for ... David Heremans
- Re: Divide & Multiply in a... Ricardo Bittencourt Vidigal Leitao
- Re: Divide & Multiply ... Patriek Lesparre
- Re: Divide & Multi... Ricardo Bittencourt Vidigal Leitao