On Mon, 16 Aug 1999, Laurens Holst wrote:
> > By interpolating the next colours. Nemesis II really looks nice when
> > played under BrMSX.. You should really try it once !
>
> Well any RGB/Scart TV/Monitor does that as well. The colors also "vloeien"
> over eachother. On PC it is just a nessicity because the monitors are (too)
> sharp for low-resolution.
That was the intent. A good emulator should not only emulate the
machine perfectly; it must also emulate the TV effect.
But the BrMSX Parrot engine has two filters: one of them is the
linear interpolation filter used to simulate the TV blurring, and the
other one is a non-linear filter used to smooth borders and remove
dithering. This looks great on the monochrome spanish games such as
"Batman", even better than a real MSX in some cases.
----------------------------------------------------------------
Ricardo Bittencourt http://www.lsi.usp.br/~ricardo
[EMAIL PROTECTED] "Ricardo is subtle, but malicious he is not"
------------ Say NO to Coca-Cola. Drink Tubaina. ---------------
****
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
****