> >Well, I can tell you that it's pretty irritating if the harddisk spins down!
> >Several demo's do that also, e.g. the demo Scrollmania (I thought it was) in
> >IOD's Metal Limit. Other software does so too... BUt ok, in your game it
> >isn't
> >that much of a problem, since indeed, it doesn't have to load afterwards
> >(does
> >it? Don't you need to load the next stage pictures?) AND you cannot quit the
> >game other than reset the MSX.
> 
> Gee... the game loads the girly backdrop *every* stage. I guess you haven't
> completed the 1st round yet! 8:D

Well, once... This game is pretty hard you know! These little monsters run SO 
hard! And you die when you _touch_ them, maybe it would be better if the 
player only died if his coordinates are the same as a monster.

> You still can quit the game in this release. Press CLR/HOME.

Ah... This is what happens if no useful information is in the manual! ;-)

> >The problem if my harddisk stops, is that I can't turn it on again! Only by
> >turning off the power of the powersupply, wait 3 seconds, and turn it on
> >again...
> 
> ?!?!?!
> 
> Is that a standard behaviour of harddisks on the MSX?!?

No, my previous harddisk never stopped.

> 
> If so, I think the best solution would be:
> 
> To play the game from diskette, boot the computer (the final release will
> have a custom bootsector and *no* MSX-DOS system files). The game system
> will stop the motor via the *INTERFACE SPECIFIC STOP ROUTINE* (please
> confirm address and parameters if any).
> 
> If ran from other media booted with an already installed MSX-DOS, the game
> system won't stop anything.
> 
> Nice or what?

This would indeed be the best solution for any case! (Mail me if you have an update 
for Sex Bomb Bunny!)


Grtjs, Manuel ((m)ICQ UIN 41947405)

PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org/)
PPS: Visit my homepage at http://www.sci.kun.nl/marie/home/manuelbi/ 



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