Sorry for bringing this up again, but
I think Laurens (and everybody else who
likes module-related MSX music) deserved
a reply... <:)
Laurens Holst wrote:
> > Although this is a little off-topic, this is
> > important if you
> > want to hear these kinds of musics made by fans. <:)
> > WinAmp uses MikIt, a nice MOD-related player engine,
> > which is very good. But Winamp's MikIt
> > implementation
> > doesn't loop well the musics... And since game music
> > is usually looped, most musics stop suddenly at the
> > end (no loop, no fadeout). XMPlay can play all the
> > above formats with looping and better interpolation,
> > although with a so-so interface.
> I don't know... WinAmp is just soo cool. And I bet
> WinAmp can play more formats (it really can play a
> LOT!). Anyways, to let WinAmp loop the mod I guess
> you'll have to enable the repeat.
> They had to make a choice: - let the song loop even
> when the user has disabled repeat, or - only let the
> song loop when the user has enabled repeat. They chose
> for the latter.
They could add specific options for dealing
with it... But never mind Winamp. :) Just a
late notice: some of my music (and I think
some of other guys' too) simply don't play
very well with Winamp. Auf's title music,
for example, is one of them. Every other
music with autovibrato in the instruments
also don't play well. This leads to some
annoying sound artifacts. Please try XMPlay!
It's small, it wont cost you much to down-
load... <:)
> I don't think it was a bad choice.
I think we could think on better ones. :)
But I hate Winamp size...
[]s,
Parn
http://parn.cjb.net/
Parn's Music Station
Update coming soon!!
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