I was writing a generic game engine for action games.
The engine was going to be full screen in YJK/RGB mode (screen 10).
Actually this engine was the reason I implemented MSX2+ support
in BrMSX.

        However, I stopped working on it, and I'm now working on 
a new engine, this time optimized for ADVRAM (users without ADVRAM
will be able to use this new engine, at lower framerates).

        If you want to see what this engine was going to look like,
just download the beta version at:

        http://www.lsi.usp.br/~ricardo/msx/tmnt10.zip

        Notice the big sprite and the real-time shadows.
        The speed for this version is:

        MSX2+ @ 3.57:   8 frames/second
        MSX2+ @ 7.14:  17 frames/second
        Turbo-R R800:  40 frames/second

        ADVRAM will be much faster than this, even on 7MHz systems.

----------------------------------------------------------------
Ricardo Bittencourt               http://www.lsi.usp.br/~ricardo
[EMAIL PROTECTED]  "Ricardo is subtle, but malicious he is not"
------ Uniao contra o forward - crie suas proprias piadas ------

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