>
> It is anyway, if you only count the amount of sold games. Developing MSX
> game software is not the most profitable way of earning money. I thought
> that most of the developers wanted to create a satisfactory game. Ofcourse
I
> agree that it's not a matter of money to be earned, and I know it's
actually
> incorrect to state it like this, but it's only to point out that I think
you
> will be respected and valued much more when you create a game that exceeds
> any MSX RPG made until now. Take Xtazy (forgot the correct spelling -
sorry
> :)) for example. There are many people really awaiting this game, although
> there will be few able to play it. Turbo R, GFX9000, blahblah...
>

It's got nothing to do with money. The thing is, I've spent a year working
on the first part of RoA because it took me so long to re-build the engine.
Now, if it turned out only 20% of the active users buys it, then I spent so
many hours in creating something that only pleases 20 to 30 people...
However much I like to create RPG's, it just wouldn't be worth it!

P.


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