> > It is anyway, if you only count the amount of sold games. Developing MSX > game software is not the most profitable way of earning money. I thought > that most of the developers wanted to create a satisfactory game. Ofcourse I > agree that it's not a matter of money to be earned, and I know it's actually > incorrect to state it like this, but it's only to point out that I think you > will be respected and valued much more when you create a game that exceeds > any MSX RPG made until now. Take Xtazy (forgot the correct spelling - sorry > :)) for example. There are many people really awaiting this game, although > there will be few able to play it. Turbo R, GFX9000, blahblah... > It's got nothing to do with money. The thing is, I've spent a year working on the first part of RoA because it took me so long to re-build the engine. Now, if it turned out only 20% of the active users buys it, then I spent so many hours in creating something that only pleases 20 to 30 people... However much I like to create RPG's, it just wouldn't be worth it! P. ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > **** > MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] > and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in > the body (not the subject) of the message. > Problems? contact [EMAIL PROTECTED] > More information on MSX can be found in the following places: > The MSX faq: http://www.faq.msxnet.org/ > The MSX newsgroup: comp.sys.msx > The MSX IRC channel: #MSX on Undernet > **** **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****