I took a look at the code for the MSDOS version and it looks pretty
straightforward to me. The Basic program is huge (150k), but it could
probably be split into smaller fragments that can be compiled with the
Microsoft Bascom compiler. Don't know about the size of the data structures
though.
The advantage of Bascom is that you can use the CHAIN command, which loads a
new program into memory without clearing the variables. An obvious
disantvantage of Bascom is that all screen writes are sent through the BDOS.
This is slow and black and white only. But then, a color screen driver for
screen 7 can be linked to the compiled program.

Any other ideas?

Pierre


> Would anyone be interested in attempting a port of the
> text adventure "Westfront PC: The Trials of Guilder"
> to the MSX standard of machines?

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