I have written some pseudo-code (in C-style) that covers about all the state 
changes possible. But writing pseudo-code is unlike actually implementing this 
thing. And for speed reasons I think assembly would be best. Especially since 
you have to disable interrupts during data-transfer.

   Patsie

----- Original Message -----
From: Michiel Weel <[EMAIL PROTECTED]>
Date: Friday, May 20, 2005 10:12 am
Subject: RE: [MSX] reviving JoyNet

> Hey Pats :)
> 
> Couldn't you just write this in MSX-C? Should be right up there with
> ANSI-C, right?
> Just some other ports & stuff, by the way when are we gonna sort the
> MSX's ?
> 
> Cheers mate!
> 
> RE > -----Original Message-----
> RE > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
> RE > On Behalf Of [EMAIL PROTECTED]
> RE > Sent: Friday, May 20, 2005 9:43 AM
> RE > To: [email protected]
> RE > Subject: [MSX] reviving JoyNet
> RE > 
> RE > 
> RE > Hi Folks,
> RE > 
> RE > Not long ago I got some new MSX stuff and while sorting 
> RE > things from one of my cable-bags, I found my old JoyNet 
> RE > cable again. Realising that there were hardly any 
> RE > games/apps made, I thought it was probably due to the fact 
> RE > there was never really written a good protocol for it. So 
> RE > last night I started figuring things out again and came up 
> RE > with a pretty decent _theoretical_ protocol. Since I'm not 
> RE > really an MSX programmer, this is where you guys come in :)
> RE > 
> RE > First of all I still have a couple of questions.
> RE > I remember that the joystick ports status gets 'changed' 
> RE > when interrupts are enabled. Is this 1 status the ports 
> RE > change to, or does it change randomly/continuously? If 
> RE > it's a stable status, which bits get set and which bits unset?
> RE > 
> RE > Finally, is there interest in opening a discussion on this 
> RE > mailinglist, or should I find someone to help me implement 
> RE > this in private?
> RE > 
> RE > Greets,
> RE > 
> RE >    Patsie
> RE > 

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