** Tags added: crash

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https://bugs.launchpad.net/bugs/1226558

Title:
  getRoom in TArea causes seg fault on map creation

Status in Mudlet the MUD client:
  New

Bug description:
  Creating a new map with this code on the latest development branch
  causes this backtrace:

  0     TArea::fast_ausgaengeBestimmen  TArea.cpp       168     0x5128bb        
  1     TMap::setExit   TMap.cpp        304     0x5281ca        
  2     TLuaInterpreter::setExit        TLuaInterpreter.cpp     6650    
0x492075        
  3     ??      C:\mingw32\lib\lua51.dll                0x66d862e0      
  4     ??      C:\mingw32\lib\lua51.dll                0x66d8ffa6      
  5     ??      C:\mingw32\lib\lua51.dll                0x66d866e0      
  6     ??      C:\mingw32\lib\lua51.dll                0x66d81590      
  7     ??      C:\mingw32\lib\lua51.dll                0x66d85ad6      
  8     ??      C:\mingw32\lib\lua51.dll                0x66d86843      
  9     ??      C:\mingw32\lib\lua51.dll                0x66d82870      
  10    TLuaInterpreter::compile        TLuaInterpreter.cpp     9649    
0x49ce7a        
  11    TScript::compileScript  TScript.cpp     150     0x4b04d7        
  12    TScript::setScript      TScript.cpp     143     0x4b048e        
  13    dlgTriggerEditor::saveScript    dlgTriggerEditor.cpp    4282    
0x456ad9        
  14    dlgTriggerEditor::slot_saveScriptAfterEdit      dlgTriggerEditor.cpp    
4178    0x456799        
  15    dlgTriggerEditor::slot_save_edit        dlgTriggerEditor.cpp    6932    
0x46a642        
  16    dlgTriggerEditor::qt_static_metacall    moc_dlgTriggerEditor.cpp        
509     0x57ecd9        
  17    QMetaObject::activate   qobject.cpp     3479    0x4c94cd0       
  18    QMetaObject::activate   qobject.cpp     3354    0x4c94672       
  19    QAction::triggered      moc_qaction.cpp 356     0x11674669      
  20    QAction::activate       qaction.cpp     1175    0x11673c1e      
  ...   <More>                          

  
  code:

  -------------------------------------------------
  --         Put your Lua functions here.        --
  --                                             --
  -- Note that you can also use external Scripts --
  -------------------------------------------------
  function makeMap()
  id = 0
  for i=0,100 do
        for j=0, 100 do
                addRoom(id)
                --setRoomArea(id,0) --uncomment this and remove below call to 
avoid seg faults
                setRoomName(id, tostring(id))
                setRoomCoordinates(id, i, j, 0)
                setExit(id-1,id,1)
                setExit(id,id-1,2)
                setRoomArea(id,0)
                id = id+1       
        end
  end
  end

  function makeLabels()
        id=1
        for i=0,100 do
                for j=0, 100 do
                        --display(id)
                        x,y,z = getRoomCoordinates(id)
                        createMapLabel(0,tostring(id),x,y,z,0,255,0,0,0,0) 
                        id = id+1
                end
        end
  end

  --makeMap()
  --makeLabels()
  centerview(1)

  uncomment makeMap and it crashes. It fails when id is 1 as well, so it
  isn't because of the i-1 setExit bit. It's caused by mpRoomDB not
  being initialized because there is no area created. Even post
  creation, the room needs to be assigned to an area first before any
  calls to mpRoomDB are called, else it will seg fault. It seems like we
  need some 'void' area that has no name and is just an abyss for rooms
  waiting to be allocated to avoid breaking scripts.

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