Re-opening the issue as this has turned into an exploit to disconnect Mudlet users from a game.
The admins have looked back into it and mentioned this: Sent By: Iosai on 09/28/17:51 Just FYI, we looked into that GMCP issue a bit and although we could stand to combine some GMCP reports in instances like that, it appears to be an issue with Mudlet as we tested on some alternative clients and didn't see that problem occurring. Is that something you could look into on Mudlet's end? ** Changed in: mudlet Status: Invalid => Confirmed -- You received this bug notification because you are a member of Mudlet Makers, which is subscribed to Mudlet. https://bugs.launchpad.net/bugs/918419 Title: gmcp "hangs" when dealing with a lot of items Status in Mudlet the MUD client: Confirmed Bug description: When dealing with a lot of individual items, your connection can look like its stuck: you don't receive any information back from the server and can't send anything. I found the problem on Achaea, and it only works when using gmcp. An easy way to simulate it would be the following: OUTR ALL KOLA (or whatever plant you have tons of) SPLIT KOLA INTO GROUPS OF 1 (do this till all your kola is split into individual items) COMBINE ALL KOLA This last step will cause the connection to hang. This is on an empty profile with only gmcp enabled. To confirm that this is a Mudlet-specific bug and not an Achaean one, I tried with another client (tintin++). With gmcp enabled there (and the Char, Room and Char.Items modules enabled), the combining worked. My Mudlet version is one compiled from git from a week or two ago, on Archlinux. To manage notifications about this bug go to: https://bugs.launchpad.net/mudlet/+bug/918419/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~mudlet-makers Post to : mudlet-makers@lists.launchpad.net Unsubscribe : https://launchpad.net/~mudlet-makers More help : https://help.launchpad.net/ListHelp