Hm... I don't like how either look, though setting up the autoscaling
option would be good for 3.0 so it's at least usable on a HiDPI display. I
wonder why does it break so much with scaling off though - shouldn't the
only thing that look bad are the images we use?

On Mon, Dec 26, 2016 at 5:20 AM Colin Gannon <cmganno...@gmail.com> wrote:

> ** Attachment added: "Mudlet with qt.conf to turn off dpi-awareness and
> let Windows handle scaling."
>
> https://bugs.launchpad.net/mudlet/+bug/1652413/+attachment/4796366/+files/hidpi_naive.PNG
>
> --
> You received this bug notification because you are a member of Mudlet
> Makers, which is subscribed to Mudlet.
> https://bugs.launchpad.net/bugs/1652413
>
> Title:
>   DPI Awareness/Scaling Issues (Win10)
>
> Status in Mudlet:
>   New
>
> Bug description:
>   Summary:
>   Mudlet exhibits behavior associated with static size values (in pixels)
> in the Qt GUI widgets rather than using relative values. Additionally, the
> application does not specify DPI awareness such that Qt autoscales the
> application using the native Windows display APIs.* As such, the UI is,
> while usable, not properly rendered which breaks third-party UI add-ons
> produced by the community.
>
>   *More info here: http://doc.qt.io/qt-5/highdpi.html
>
>   Recommended remediation (up for discussion!):
>   While an effort to convert Mudlet's QML to relative values would be the
> "right" fix, the autoscaling provided by Qt 5.6+ and Windows 8.1+ allow for
> one of the following:
>
>      The addition of a qt.conf directive to specify an equivalent of the
> following (passed at runtime, instructs Windows to treat the application as
> non-DPI aware and to scale it automatically):
>         -platform windows:dpiawareness=0
>
>   OR
>
>      The addition of the following property setter for Windows builds to
> achieve the same goal as option #1:
>          QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
>
>   Steps to reproduce:
>   Run the application on a High DPI Windows 10 machine such as a Microsoft
> Surface or 4K display with scaling enabled and set to a value other than
> 100%. Observe the UI scaling issues in the splash frame and Connections
> frame - particularly cut off text and oddly shaped fields/tiny small icons.
>
>   I have tested the -platform windows:dpiawareness=0 solution and it's
>   working with Mudlet3-iota built against Qt5.6 on Windows 10 following
>   the wiki instructions. I am building and testing the second (probably
>   preferable) fix.
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/mudlet/+bug/1652413/+subscriptions
>
> _______________________________________________
> Mailing list: https://launchpad.net/~mudlet-makers
> Post to     : mudlet-makers@lists.launchpad.net
> Unsubscribe : https://launchpad.net/~mudlet-makers
> More help   : https://help.launchpad.net/ListHelp
>
_______________________________________________
Mailing list: https://launchpad.net/~mudlet-makers
Post to     : mudlet-makers@lists.launchpad.net
Unsubscribe : https://launchpad.net/~mudlet-makers
More help   : https://help.launchpad.net/ListHelp

Reply via email to