Ok, I have traced back the problem to ErrorDisplay.hide(). If this method is called before showMessage() has been called the first time, a null msg object is attempted to be accessed. I have added a check for null and committed that fix.
I will now test my GameEditView implementation and commit early this afternoon so that you can comment and I can ask some more specific questions. I hope to do the DevTeamView in the evening. On Thu, May 19, 2011 at 10:43 AM, Matt Giuca <[email protected]> wrote: > > > On Thu, May 19, 2011 at 10:40 AM, Jens Pfau <[email protected]> wrote: > >> I seem to have the same problem now and I can't figure out how to resolve >> it. I've deleted all automatically generated files in war/, restarted my PC, >> done ant clean; ant; ant devmode, cleaned the browser cache before opening >> the page, and checked for any problems with the firefox developer console. >> Both the menu and the main panel remain empty. >> > > And if you use the latest HEAD version, does it work? > > (Run `bzr shelve --all` to hide your changes away and revert to HEAD > temporarily to test this; get them back with `bzr unshelve`.) > > I have a first version of the GameEditView which should be working but I >> cannot test it. Before I go away tomorrow, I can submit my code but might >> not be able to test it before. Sorry for that. I should be able to do at >> least one other view. Is there any whose implementation is most urgent? > > > OK I suppose just commit that. The next urgent thing is the DevTeam view > needs a way to create new games (unless someone is already working on that). >
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