Hello Jaime,

On 11.07.07, Jaime Cagigal wrote:

> I'm playing with the NList classes and I want to embed images between
> text. I have done some tests with the escape code e.g:
> \033I[5:myimage.gif]. Of course, I have a problem because the transparent
> colour is drawn and it shouldn't. I have some questions about MUI4...

Try to use an 24bit image, many picture datatypes and applications 
have problems with 8bit transparency.

> -Does it support embedded transparent images loaded directly from
> datatypes? -Does it support 24bit images?

yes.

> If you load a boopsi "image" could it be animated in any way? Maybe
> refreshing just the image gadgets without redrawing all the rest of
> gadgets... I don't know.

As stand-alone object probably, but not inside the text engine.

> And another thing... if MUI4 allows images loaded with datatypes to have
> transparent colours (and maybe even alpha channel) 

dtpic.mui is the way.

> could this be possible
> with an updated MUI4 for classics?

probably. maybe dtpic.mui already supports that for picture.datatype
v43 or better and 16/32bit screen under classic. 

> If MUI4 isn't going to be released for classics I guess that I'll have to
> try to replace/patch MUI_Image class with code from Zune... 

Just make your own class. Replacing parts of MUI is usually not 
the right way.

> I could try to
> convert the image loaded with the datatypes to an "image", remap the
> colours etc... but just to get a transparent colour it looks like a lot of
> work that won't be reused and it would be more interesting to have it
> integrated in MUI_Image.

Like I said.. make your own class... register it with stuntzi and make 
a .mcc out of it and it can be easily reused by others. Anything
else just will become a big mess. 

regards,
-- 
Christian Rosentreter

Shuffle - the surprisingly fruity puzzle game for the MorphOS Desktop.
Buy your copy today for only EUR 3,-  @ http://www.binaryriot.org/shuffle/

some movies doesn't end the way we want all the time


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