On 09/18/2010 05:26 AM, Henrik Sandklef wrote: [...] > thanks ... hope to see you at FSCONS (fscons.org) in November. Carlos G is > coming over to talk about M-t.
Thanks for the invitation. >> Har du kollat in uinput? > > I remember looking at it (after having checked the source code) some years > ago. > Before I spend time on the wrong things, I'd like to check with you if uinput > is > easier/better to use. Generating pointer[1] input events using swinput is done > like: > echo "u 1" > /dev/swmouse4 > which will cause the 5:th 'mouse' to move up 1 step. So it's fairly straight > forward to use. The uinput can be used to create arbitrary input devices, but it would not help you create special devices like the ones you describe. > I wrote swinput[2] (to test Xnee) some years ago and haven't really looked > into > any other similar stuff since then. > > Do you think that uinput is a better way to go than swinput? I asked because we are making good use of uinput to emulate kernel interfaces, and I was just about to launch this project: http://bitmath.org/code/evemu/ The goal here is to be able to debug multitouch device problems remotely, as well as provide a framework for gesture timing measurements. If the main purpose of your library is to emulate X events, there may be no particular point worrying about uinput. Cheers, Henrik _______________________________________________ Mailing list: https://launchpad.net/~multi-touch-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~multi-touch-dev More help : https://help.launchpad.net/ListHelp

