On Sat, 2010-10-09 at 14:28 +0200, Henrik Rydberg wrote: > On 10/08/2010 06:49 PM, Stephen M. Webb wrote: > > I would create a default recognizer built on utouch-grail, but the next > > step (geis 2.1?) would be to provide a programmable recognizer, somewhat > > akin to the shaders available in 3D graphics rendering pipelines. > > > Applications can load programmable gesture recognizers dynamically, and > > can have different recognizers for different screen regions or input > > devices. The programmable recognizers can emit the user-defined events > > mentioned above. > > > I think the idea of multiple recognizers avoids the fact that every single > multitouch example the past ten years easily fits into a single 300-line > recognizer. Mouse gestures form a separate category. I simply do not see > multiple recognizers as a big deal - I would much rather have a nice, working > interface on my computer.
I tend to agree with Henrik here. Pluggable gesture recognizers is nice, but I don't see it as a necessity or even something that will likely be used very frequently. I think we should keep it in mind for a possible revision to geis (2.1 maybe?), but not as a core piece of functionality we should spend time on right now. I'm afraid we've already got too much on our plate :). -- Chase _______________________________________________ Mailing list: https://launchpad.net/~multi-touch-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~multi-touch-dev More help : https://help.launchpad.net/ListHelp

