:)

Pine
On Jun 21, 2016 09:22, "Brion Vibber" <[email protected]> wrote:

> I've gone ahead and self-merged a couple small tweaks to
> TimedMediaHandler's .ogv handling, which can go out with the next release
> if there's no rush to deploy them earlier:
>
> *Enabled 720p and 1080p .ogv output*, using existing variable bitrate
> configuration:
> https://gerrit.wikimedia.org/r/291921
>
> This will enable new generation of high-definition .ogv transcodes for
> files whose sources are high-definition. The files will be smaller than
> they would be at constant bitrate, running somewhere from 'about the size
> of existing webm' to 'up to 40% larger than webm' depending on which
> configuration the webms were generated against. :)
>
>
> *Disabled forcing of audio output to max 44.1 kHz* for .ogv output due to
> bugs in the resampling leading to a/v sync mismatch on long videos:
> https://gerrit.wikimedia.org/r/289900
>
> Once existing .ogv transcodes are redone, this will fix a/v sync drift on
> the .ogv versions of longer videos with 48kHz audio, such as
> https://commons.wikimedia.org/wiki/File:Knowledge_for_Everyone_(no_subtitles).webm
>
>
> In the next week I'm going to try to finish up a couple more things:
>
> *Update ogv.js to 1.1.2 release* (just released alpha.7, probalby final):
>
> I've made major improvements to ogv.js on slower machines, with better
> audio/video sync maintenance and more effective use of multiple CPU cores.
> This should improve performance on old 32-bit iOS devices as well as older
> Windows machines running IE.
>
> *Maintenance script to re-run video transcodes in bulk:*
>
> I'm replacing several half-working maintenance scripts in
> TimedMediaHandler with a new one that actually works. Once I've added a
> 'throttle' mode I'll commit it, and we can bulk re-run transcodes in
> production to update things to current configurations.
>
> *Re-tuning .webm and low-res .ogv transcodes for VBR:*
>
> Transcode settings other than the HD .ogvs are currently specifying
> constant bitrates, which are higher than they need to be for a lot of
> material in order to provide enough headroom for high-complexity scenes. A
> cleaner variable bitrate configuration will save space on most material,
> while using more bits only when needed. (That will free up more space for
> the HD .ogv transcodes.)
>
> ...And then try to finish up more of the video.js front-end with TheDJ and
> anybody else who's interested. We're so close! And that'll get us video on
> mobile as well... :D
>
> -- brion
>
>
>
>
>
>
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