(Thinking outside the nest…)

>(...maybe that means opening up the LPF as the gain knob setting is reduced)

Yes

And good discussion elsewhere in there, thanks Robert.


On Jun 17, 2014, at 4:07 PM, robert bristow-johnson <r...@audioimagination.com> 
wrote:
> On 6/17/14 3:30 PM, Nigel Redmon wrote:
>> This is getting…nesty...
> 
> yah 'vell, vot 'r ya gonna do?  :-)
> 
>> On Jun 17, 2014, at 10:42 AM, robert 
>> bristow-johnson<r...@audioimagination.com>  wrote:
>> 
>>> On 6/17/14 12:57 PM, Nigel Redmon wrote:
>>>> On Jun 17, 2014, at 9:09 AM, robert 
>>>> bristow-johnson<r...@audioimagination.com>   wrote:
>>>> 
>>>>> On 6/17/14 5:30 AM, Nigel Redmon wrote:
>>>>> 
>>> ...
>>>>>> Anyway, just keep in mind that the particular classic amps don’t sound 
>>>>>> "better" simply because they are analog. They sound better because over 
>>>>>> the decades they’ve been around, they survived—because they do sound 
>>>>>> good. There are plenty of awful sounding analog guitar amps (and 
>>>>>> compressors, and preamps, and…) that didn’t last because they didn’t 
>>>>>> sound particularly good. Then, the modeling amp has the disadvantage 
>>>>>> that they are usually employed to recreate a classic amp exactly. So the 
>>>>>> best they can do is break even in sound, then win in versatility. And an 
>>>>>> AC-30 or Matchless preset on a modeler that doesn’t sound exactly like 
>>>>>> the amp it models loses automatically—even if it sounds better— because 
>>>>>> it failed to hit the target. (And it doesn’t helped that amps of the 
>>>>>> same model don’t necessarily sound the same. At Line 6, we would borrow 
>>>>>> a coveted amp—one that belonged to a major artist and was highly 
>>>>>> regarded, for instance, or one that was rented out for sessions because 
>>>>>> it was known to sound awesome.)
>>>>> what did you guys do with the amps when you borrowed/rented them?  was 
>>>>> your analysis jig just input/output, or did you put a few high-impedance 
>>>>> taps inside at strategic places and record those signals simultaneously?
>>>> Yes. For instance, sweeping the EQ with incremental settings changes.
>>>> 
>>> yes, another issue (which i didn't really touch on) is mapping the settings 
>>> of the knob to the internal (to the DSP) coefficients and threshold values 
>>> and such.  that is "coefficient cooking" and is the same issue as defining 
>>> Q in EQs so that the knob behaves like the ol' Pultec or whatever.  your 
>>> digital implementation might work very well, but if the position of the 
>>> knob in the emulation is not nearly the same as it was for the venerable 
>>> old gear (to get the same sound), someone might complain.
>> Oh yes, they *will* complain ;-)
>> 
>>>>>> On Tue, Jun 17, 2014 at 6:58 PM, Nigel Redmon<earle...@earlevel.com>   
>>>>>> wrote:
>>>>>>> On Jun 16, 2014, at 7:51 PM, robert bristow-johnson<
>>>>>>> r...@audioimagination.com>    wrote:
>>>>>>>>> one thing that is hard to replicate is a sample rate that is infinity
>>>>>>>>> (which is how i understand continuous-time signals to be).  but i 
>>>>>>>>> don't
>>>>>>>>> think you should need to have such a high sample rate.  one thing we 
>>>>>>>>> know
>>>>>>>>> is that for *polynomial curves* (which are mathematical abstractions 
>>>>>>>>> and
>>>>>>>>> maybe have nothing to do with tube curves), that for a bandwidth of B 
>>>>>>>>> in
>>>>>>>>> the input and a polynomial curve of order N, the highest generated
>>>>>>>>> frequency is N*B so the sample rate should be at least (N+1)*B to 
>>>>>>>>> prevent
>>>>>>>>> any of these generated images from aliasing down to below the 
>>>>>>>>> original B.
>>>>>>>>> if you can prevent that, you can filter out any of the aliased 
>>>>>>>>> components
>>>>>>>>> and downsample to a sample rate sufficient for B (which is at least 
>>>>>>>>> 2*B).
>>>>>>>>> 
>>>>>>>> This really goes out the window when you’re modeling amps, though. The
>>>>>>>> order of the polynomial is too high to implement practically (that is, 
>>>>>>>> you
>>>>>>>> won’t end up utilizing the oversampling rate necessary to follow it),
>>>>> this is a curious statement *outside* of the case of hard clipping.  
>>>>> oversample by 4x and you can do a 7th-order polynomial curve and later 
>>>>> eliminate all of the aliasing.  oversample by 8x and it's 15th-order.  do 
>>>>> *no* oversampling and you can still make use of the fact that there's not 
>>>>> a lot above 5 kHz in a guitar and amp (so 48 kHz is sorta oversampled to 
>>>>> begin with).  you can fit a quite curvy curve with a 7th-order polynomial.
>>>>> 
>>>>>>>>  so
>>>>>>>> you still be dealing with aliasing. Modern high gain amps have huge 
>>>>>>>> gain
>>>>>>>> *after* saturation. In practical terms, you round into it (with a
>>>>>>>> polynomial, for instance), then just hard clip from there on out, and 
>>>>>>>> there
>>>>>>>> goes your polynomial (it can be replaced by an approximation that's 
>>>>>>>> very
>>>>>>>> high order, but what’s the point).
>>>>> yes, we splice a constant function against a curve.  if at the splice as 
>>>>> many possible derivatives are zero as possible, that splice appears 
>>>>> pretty seamless.  this is why i had earlier (on this list) been plugging 
>>>>> these curves:
>>>>> 
>>>>>                        x
>>>>>    f(x)  =  C * integral{ (1 - u^2)^M du }
>>>>>                        0
>>>>> 
>>>>> (C gets adjusted so that f(1) = 1 and f(-1) = -1.)
>>>>> 
>>>>> you can splice that to flat values at +/- 1 and the nature of the 
>>>>> function will not change appreciably from the polynomial in the region of 
>>>>> the splice.
>>>>> 
>>>>> anyway, the whole point is to give the guys with golden ears no cause to 
>>>>> complain about hearing aliases.  same with emulating sawtooths and 
>>>>> hard-sync synthesis.
>>>>> 
>>>>>>>> Anyway, you pay your money, you make your choices. Obviously some 
>>>>>>>> really
>>>>>>>> good musicians making really interesting music use modeling amps. They
>>>>>>>> don’t have to be better than tubes, in order to be a win, just good 
>>>>>>>> enough
>>>>>>>> to be worth all the benefits. If you’re a session music, you can bring 
>>>>>>>> in
>>>>>>>> the truck with all of the kinds of amps that might be called on, or 
>>>>>>>> you can
>>>>>>>> bring a modeling amp, for instance. And going direct into the PA or 
>>>>>>>> your
>>>>>>>> recoding equipment…etc. I’m not going to make judgments on what people
>>>>>>>> should like, so I’ll leave it at that.
>>>>>>>> 
>>>>>>>> One happy thing about the aliasing is that, given a decent level of
>>>>>>>> oversampling, it won’t be bad at lower overdrive levels. At the higher 
>>>>>>>> the
>>>>>>>> overdrive levels, the harder it is to hear aliasing through all that
>>>>>>>> harmonic distortion you’re generating. So it could be worse...
>>>>> i really agree with this, Nigel.  with *some* oversampling (but 
>>>>> theoretically not sufficient oversampling), you can get away with a lot 
>>>>> (like hard limits or whatever stuff goes on inside a transformer with 
>>>>> core loss).  i would not say that you have to oversample to a 
>>>>> ridiculously high degree just because there is a hard-limit saturation in 
>>>>> there or that your tube model is not a polynomial approximation (but i 
>>>>> wonder why you wouldn't try to fit the grid-to-plate tube curve to a 
>>>>> finite-order polynomial).
>>>> What I mean is... for a modern high-gain amp, the gain is on the order of 
>>>> 2^16 (and the curve starts it’s significant bend up near 1). So most of 
>>>> the signal, when you’re playing maxed out, is simply clipping hard. If 
>>>> your goal is to not alias in the audio band at all, by figuring the max 
>>>> harmonic component based on the order of the equivalent polynomial and the 
>>>> highest freq of the guitar input coming in…well, your oversampling factor 
>>>> is going to be a lot higher that you’re willing to implement.
>>> i understand.  hard-hard-limit and you got harmonics going up to infinity 
>>> anyway.
>>> 
>>>>  There’s really no point in calculating a continuous polynomial over that 
>>>> range that I can see.
>>> well, if it splices *well* to the clip region, it might *still* have a 
>>> point.
>>> 
>>>> It’s no big deal—I just brought it up because I often see people, here and 
>>>> elsewhere, go down the thought path of... "OK, I want to make a guitar 
>>>> distortion unit…if I keep my polynomial to order N, I only need to 
>>>> oversample by (N+1)/2...", completely forgetting that when, in their code, 
>>>> they branch to limit the output to +/- 1, their polynomial order just went 
>>>> out the window.
>>> yes, that's true (sorta).  at least *if* the splice to the limited constant 
>>> value is not smooth.
>>> 
>>> but you can make a polynomial match as many derivatives (equal to zero) of 
>>> the hard limit as possible (but that might be at cross-purposes to getting 
>>> the polynomial to follow a tube curve) and for levels that hit that limit 
>>> (so the code branches to the limit), if the overflow or spike isn't so bad, 
>>> the behavior isn't so far away from the "ideal" polynomial and the total 
>>> behavioral issue remains inside the window, i would think.
>> Yes, Robert…but, with the kind of gain necessary…OK, so you have the y-xis 
>> as you output level, x-axis as input. To view the entire curve for a Soldano 
>> Super Lead Overdrive, for instance, you draw the curve of your choice to 
>> rise from y=0 and give you a soft bend into y=1 (full output). The bend will 
>> be somewhere around x=1, ballpark (maybe it’s x=2 or 3, to allow for lower 
>> input levels, but the point is that it’s a small number compared to what’s 
>> coming next)…then you allow for x=30000 or so (a flatline from the x=1..3 
>> area). Is that not a pretty high order polynomial?
> 
> well, yeah, and it might better be described as a function that is 
> discontinuous with most of its derivatives, even the 1st.
> 
> so
> 
>> The point being, yes the polynomial would be handy at low gain settings, but 
>> you still need to build this thing to work at extreme gain settings at the 
>> same time.
> 
> okay, you mean with it cranked up so that it virtually hard limits.  that's 
> not exactly what comes to mind about "warm" tube distortion.  like those 
> DevilDrive guys (or was it the Kemper guys) built a 12AX7 preamp to model 
> (and i wonder how much that tells us about how a Fender Twin Reverb cranked 
> up to arcweld behaves like).
> 
> but this is hard clipping distortion, not zero-crossing distortion, right?  
> in between the nasty hard limits, you might be able to decently model the 
> tube curves with finite-order polynomials.  specifically the mapping curve 
> from biased grid voltage to biased plate voltage given a specific load line 
> (which may be affected by power sag).  maybe you can cover that quite well 
> with a finite-order polynomial and emulate that with a finite sampling rate.  
> but if it clips, might be nasty, regarding aliases.
> 
> the only thing i know how to tame down a hard limit (and it may very well not 
> be compatible with the characteristic tube curve) is to set as many 
> derivatives as possible to zero and splice the hard limit to that thing.  
> continuity to the 2M-th derivative including the hard limit.
> 
>>  So anything at the low gain settings is pretty insignificant for something 
>> designed to handle the high gain settings.
> 
> well, we gotta think sorta like the string theorists.  we gotta imagine how 
> to seamlessly glue together two ostensibly incompatible systems.  like how do 
> we crossfade from the low-gain behavior (the "warm tube sound") to the 
> behavior we like when it's cranked up to arc-weld?
> 
> 
>>  Hence my feeling that there not much point to calculating how much headroom 
>> you have—you can pretty much count on infinity. There may be some reasons to 
>> do it—I’m not demanding that I have the right idea, just simply explaining 
>> what I meant by my comments. In reality, it’s not so clear cut, because as I 
>> mention before, the more you get into a situation where aliasing will be 
>> big, at the same time you are in a situation where you’ll have more 
>> generated harmonics to mask the aliasing. In the end, aliasing is *mainly* a 
>> problem if you bend a guitar note and you heard harmonics going in the wrong 
>> direction. For some reason guitarists just can’t get around that (lol).
>> 
>>>> BTW, the more the overdrive, the less the weaker upper harmonics of your 
>>>> guitar matter, so you can cheat by rolling them off as you increase drive.
>>> a useful idea.  more pre-LPF as the grunge gets cranked up.
>>> 
>>>>  But you can’t rely on that too much, because guitar players like to hang 
>>>> analog distortion stomp boxes in front of your modeling amp, giving you 
>>>> powerful higher harmonics. :-)
>>> yeah, but can't you *still* pre-LPF that signal (the output of the 
>>> distortion stomp box) as the amp drive is cranked up?  i dunno.
>> Yes, it’s definitely one place where you can win, and help yourself make the 
>> best of a practical amount of frequency headroom. Probably the biggest 
>> difference (between assuming direct, clean guitar strings as input, and one 
>> that’s be pre-crunchified with a stompbox) is that for the former you might 
>> get by with a lower-order filter, because guitar string harmonics drops of  
>> pretty quickly by themselves. (So, you might design an amp sim that seems 
>> relatively alias-free, then get a customer or beta tester complaining about 
>> the aliasing, and that's were you find out that guitarists will still want 
>> to run their stuff into your sim, even if you give them those functions in 
>> DSP.)
> 
> well, i know there can be different specs.  but for a 32-tap FIR LPF, you can 
> put the same brick-wall LPF on both guitar (that might not need it as bad) 
> and the grunge box.  it's just that for clean amp setting, you might hear the 
> difference between your straight-grunge pedal and the LPF'd one (and it's 
> less necessary, maybe that means opening up the LPF as the gain knob setting 
> is reduced).
> 
> -- 
> 
> r b-j                  r...@audioimagination.com
> 
> "Imagination is more important than knowledge."

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