Sorry, you don't need 2^256 bits, my brain was just getting warmed up and I
got ahead of myself there. There are 2^256 different SORNs in this scenario
and you need 256 bits to represent them all. But the point stands that if
you actually want good precision (2^32 different values, for instance), the
SORN concept quickly becomes untenable.

-Ethan



On Fri, Apr 15, 2016 at 9:03 AM, Ethan Fenn <et...@polyspectral.com> wrote:

> I really don't think there's a serious idea here. Pure snake oil and
> conspiracy theory.
>
> Notice how he never really pins down one precise encoding of unums...
> doing so would make it too easy to poke holes in the idea.
>
> For example, this idea of SORNs is presented, wherein one bit represents
> the presence or absence of a particular value or interval. Which is fine if
> you're dealing with 8 possible values. But if you want a number system that
> represents 256 different values -- seems like a reasonable requirement to
> me! -- you need 2^256 bits to represent a general SORN. Whoops! But of
> course he bounces on to a different topic before the obvious problem comes
> up.
>
> -Ethan
>
>
>
> On Fri, Apr 15, 2016 at 4:38 AM, Marco Lo Monaco <marco.lomon...@teletu.it
> > wrote:
>
>> I read his slides. Great ideas but the best part is when he challenges
>> Dr. Kahan with the star trek trasing/kidding. That made my day.
>> Thanks for sharing Alan
>>
>>
>>
>> Inviato dal mio dispositivo Samsung
>>
>>
>> -------- Messaggio originale --------
>> Da: Alan Wolfe <alan.wo...@gmail.com>
>> Data: 14/04/2016 23:30 (GMT+01:00)
>> A: A discussion list for music-related DSP <music-dsp@music.columbia.edu>
>>
>> Oggetto: [music-dsp] Anyone using unums?
>>
>> Apologies if this is a double post.  I believe my last email was in
>> HTML format so was likely rejected.  I checked the list archives but
>> they seem to have stopped updating as of last year, so posting again
>> in plain text mode!
>>
>> I came across unums a couple weeks back, which seem to be a plausible
>> replacement for floating point (pros and cons to it vs floating
>> point).
>>
>> One interesting thing is that division is that addition, subtraction,
>> multiplication and division are all single flop operations and are on
>> "equal footing".
>>
>> To get a glimpse, to do a division, you do a 1s compliment type
>> operation (flip all bits but the first 1, then add 1) and you now have
>> the inverse that you can do a multiplication with.
>>
>> Another interesting thing is that you have different accuracy
>> concerns.  You basically can have knowledge that you are either on an
>> exact answer, or between two exact answers.  Depending on how you set
>> it up, you could have the exact answers be integral multiples of some
>> fraction of pi, or whatever else you want.
>>
>> Interesting stuff, so i was curious if anyone here on the list has
>> heard of them, has used them for dsp, etc?
>>
>> Fast division and the lack of denormals seem pretty attractive.
>>
>> http://www.johngustafson.net/presentations/Multicore2016-JLG.pdf
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>>
>>
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>
>
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