On Sun, Jul 31, 2011 at 7:04 PM, Martin Renold <[email protected]> wrote:
> On Thu, Jul 21, 2011 at 02:12:03PM +0200, David REVOY wrote: > > * For the split view for 'poor man's overview widget' ( ex : 'full > > image preview' + 'detail preview' ) : > > I would prefer a floating windows in most of case for this usage, > > because a pure split consume more area on the screen ( a full column > > or a row ) , and a second floating windows can be reduced as a > > thumbsize, be moved on a second screen, etc... > > Ref : > http://www.ctrlpaint.com/home/2011/3/24/painting-details-using-two-windows.html > > > > [...] > > > > So, in absolute I'm not really for this split view in Mypaint; > > because the need of 2D artist is not as the splitted 3D viewport of > > Blender. That's why I'm asking if the effort to port a feature like > > this to a standard in *.ora worth it... > > I had some fun with it, sketching and checking at different angles: > http://maxy.homeip.net/misc/split_view.png > > I haven't tried long enough to decide whether this workflow is much better > for me than than using a single viewport; it certainly looks better :-) > With a single viewport I hit the mirror key very often to make strokes from > a better angle, but I rarely bother to rotate. With this split_view I can > draw easily (even without keyboard) from different angles. > > I agree with David that this doesn't work as a "bird's eye" overview of the > canvas, because a) splitting uses too much screen space and b) in a "bird's > eye" you don't want to paint, but do dragging by default. > > And for my use the markers are too distracting. First of all, they obstruct > the view. I'm not in danger of loosing the orientation, so the information > doesn't help. But more importantly, there is too much flickering going on > when moving the pointer. I find the border highlighting of the active > viewport already distracting, and the markers appearing and disappearing > when I move the pointer is just too much. > > I think the markers are only useful in a "bird's eye", and even then they > are not mainly for orientation (except in screenshots) but rather act as a > handle to visually drag the viewport. > > On reflection, I have to agree with both David's and Martin's points: * A floating window (as long as it's not *forced* to float by being marked 'utility') seems quite adequate -- moreso on a tiling wm (in my case, awesome will just throw it into a tile that's resizable just the same way, with less wasted on the split than MyPaint could reasonably manage). PROVIDING that the menubar can be turned off for these additional windows. It's nice to be able to invoke menus with the Menu key, we don't need a repetition of the menubar on individual views ala GIMP. * The markers should only be shown when a view's pan/zoom/rot/flip is being altered, rather than all of the time it's hovered. Additionally, we may end up not really needing more than 2-3 views. If we could cycle through different views for each actual display (this would also require a way to a: Duplicate the current view as a new view, and b: Delete the current view. A Cycle action would be the key thing, though.). IMO this is a scheme well suited to the common requirement to examine the artwork from many different angles -- I'd expect to primarily use it to flip between rotate/mirror/flip settings (with pan and zoom being something altered regularly, arbitrarily, and carelessly; aside from the *other* common case of having an overview while drawing details.)
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