2011/11/7 dimitris chloupis <theki...@yahoo.co.uk>:
> Hey there I posted this to the forum I will post it here , I hope you dont
> mind.
Hi!

> Because this started as a linux project I completely
> understand the choice of GTK but on macos is meeeehhhhh. But then again GTK3
> offers native support and look in macos and looks lovely . But mypaint is
> for GTK2 and also pygtk is only for GTK2. There is pyGobject but I fear that
> this will mean a rewrite for the GUI of mypaint. And of course I still like
> the idea of a fork that follow closely any developement in mypaint even
> contributes new features in mypaint that are implemented to DragonSphere but
> is not bound by the goal of mypaint to become the ultimate Natural medium
> emulation app (see Painter competitor).
We will port to PyGObject and GTK3. PyGObject + GTK introspection
bindings are in many cases very similar to pyGTK, so it will not be a
complete rewrite, but small changes will be required all over the code
base. This will probably happen after 1.0 is out, which should be
pretty soon.

> I really need your advice as I am abit lost.  I know a rewrite wont be easy
> , it will not be fast, but I love developing guis so I dont mind. I also
> dont mind droping the DragonSphere idea and only contribute to mypaint macos
> port.  Any developer who have an advice on this ?
We would love help with MyPaint, especially on OSX. There is some
effort going on on providing a MyPaint.app, and this alone would be a
big step forward for MyPaint on this platform. Once we are ready to
start GTK3 porting work you can help out a lot there.

I think that unless one has fundamentally different goals, one should
first try to contribute to existing projects. And then if that does
not work out, one can always create a new software or fork at that
point.

-- 
Jon Nordby - www.jonnor.com

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