Hi all, I'm studying a bit the parameters on Brush Settings Editor... and I've made a classification a bit different... that is freely inspired on a Paul Rand video (http://youtu.be/hH446lgDrW8?t=2m31s), sorry for that contamination :) I've remembered also that in past Mypaint, perhaps in the devel documention had something similar. For me this classification is helping me to understand better many parameters. I've some doubts... per example, could be considered the + Stroke parameters in the shape? I suggest some simplifications on many terms but for me it's only a draft. Thanks, americo
==== + BASIC OR MAIN + SHAPE [?] [?General instances Description] + Dabs instances * Dabs per basic radius * Dabs per actual radius * Dabs per second + Elliptical instances * Angle * Ratio + SIZE [?] [?General instances Description] + Radius instances * Radius * Radius by random + TONE [?] [?General instances Description] + Opacity instances * Opacity * Opacity Multiply > Multiply . Opacity Linearize > Linearize * Lock alpha * Hardness * Eraser + VARIETY [?] [?General instances Description] . Pressure Gain * Jitter + Smudge * Smudge * Smudge lenght > Lenght * Smudge radius > Radius + Stroke > perhaps this parameter is better on Shape?! . Stroke threshold * Stroke duration or better 'Stroke lenght' * Stroke hold time or better only 'Stroke hold' Notes: for me, the terms 'duration' and 'time' in the cycles terms it creates a little confusion on my mind ... because these cycles are expressed in lenghts or distances, is it correct? + ACCURACY [?] > I don't know still which is the better term... [?General instances Description] * Pixel feather . Snap to pixel + Smooth + Tracking * Slow position tracking * Slow tracking per dab * Tracking noise * Direction Filter [I need study this] + Speed [idem] * Fine speed filter > Fine filter * Gross speed filter > Gross filter . Fine speed gamma > Fine gamma . Gross speed gamma > Gross Gamma * Offset by speed * Offset by speed filter + COLOR [?] [?General instances Description] * Change color Hue > HUE * Change color Lightness (HSL) > Lightness (HSL) * Change color Saturation (HSL) > Saturation (HSL) * Change color Value (HSV) > Value (HSV) * Change color Saturation (HSV) Saturation (HSV) . Save Color * Colorize + Custom [?] [?General instances Description]
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